Jailbait

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Jailbait
The starting areaThe starting area
Author T. Robbins
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Jailbait is a single-level PWAD for Doom that was designed by T. Robbins and released in July 1994.

Walkthrough[edit]

Map of Jailbait
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. North-west of the central walkway are two barrels marking a secret door leading to nine health bonuses, a box of shotgun shells, a box of rockets, and an armor. (sector 19)
  2. Drop down east from the central walkway, and take the lift heading towards the red key. Part-way up you can step off north into a secret area containing some monsters, two health bonuses, an armor bonus, a medikit, and a box of rockets. There is a secret door in the north of this area leading back to the earlier part of the level. (sector 97)
  3. The passage containing the trigger that opens up the blue key room counts as a secret and is impossible to miss. (sector 196)
  4. In the south is a nukage pit with a walkway across it. There is a path leading west out of the nukage containing a box of bullets, an energy cell, and a computer area map. (sector 89)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 7:50.77 Zahid 2018-04-21 jailbait-750.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 30, 2021.

Statistics[edit]

Map data[edit]

Things 412
Vertices 911*
Linedefs 975
Sidedefs 1491
Sectors 228
* The vertex count without the effect of node building is 740.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]