James Monroe

From DoomWiki.org

James Monroe is a game programmer who has been an employee of both Rogue Entertainment and Raven Software. He started his career in 1992 at Origin Systems working on Chopper for PC and 3DO. In 1996, his long-time acquaintance John Romero helped him land the Lead Programmer position at Rogue for their Doom engine project, Strife: Quest for the Sigil.

James left Rogue immediately after finishing Strife to work at Raven Software in Madison, Wisconsin, and is currently still working there as of 2012. His first project there was MageSlayer, followed by Hexen II: Portal of Praevus. His most recent work was on Call of Duty: Modern Warfare 3.

James was instrumental in the re-release of the Raven source code under the GPL, as it was he who repackaged and uploaded the source code to SourceForge.