James Monroe is a game programmer who has been an employee of both Rogue Entertainment and Raven Software. He started his career in 1992 at Origin Systems working on Chopper for PC and 3DO. In 1996, his long-time acquaintance John Romero helped him land the Lead Programmer position at Rogue for their Doom engine project, Strife: Quest for the Sigil.
James left Rogue immediately after finishing Strife to work at Raven Software in Madison, Wisconsin, and is currently still working there as of 2020. His first project there was MageSlayer, followed by Hexen II: Portal of Praevus. His recent work was on the Call of Duty series.
Eric Biessman • Colin Caird • Chris Foster • Brian Frank • Ben Gokey • Shane Gurno • Ted Halsted • Rick Johnson
Patrick Lipo • Paul MacArthur • James Monroe • Tim Moore • Brian Pelletier • Brian Raffel • Steve Raffel • Michael Raymond-Judy
Rebecca Rettenmund • Chris Rhinehart • Scott Rice • Kevin Schilder • Carl Stika • James Sumwalt • Matia Wabagaza