Jason Martin
From DoomWiki.org
Jason Martin is an artist who joined id Software in July 2011. He currently holds the title of Character Art Director.
Before id, he worked at Blur Studio, modelling characters for use in cinematics for such games as Mass Effect 2, Dante's Inferno, Wolfenstein (2009) and Transformers: War for Cybertron.
Works[edit]
Title | Released | Developer | Publisher | Role |
---|---|---|---|---|
Wolfenstein | 2009 | Raven Software | Activision | Modelling (Blur Studio) |
Wolfenstein: The New Order | 2014 | MachineGames | ZeniMax Media | Character Artists |
Doom | 2016 | id Software | ZeniMax Media | Lead Character Artist |
Quake Champions | 2017 | id Software | ZeniMax Media | Lead Character Artist |
Doom VFR | 2017 | id Software | ZeniMax Media | Lead Character Artist |
Doom Eternal | 2020 | id Software | ZeniMax Media | Lead Character Artist |
The Ancient Gods, Part One | 2020 | id Software | ZeniMax Media | Lead Character Artist |
The Ancient Gods, Part Two | 2021 | id Software | ZeniMax Media | Lead Character Artist |
External links[edit]
id Software | ||
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Doom era (1993-2003) |
Employees | |
Hired associates | ||
Doom 3 era (2004-2008) |
Employees | |
Hired associates | ||
ZeniMax era (2009+) |
Employees
Dakota Cann • Kevin Cloud • Mark Diaz • Donna Jackson • Hugo Martin • Jason Martin • Chad Mossholder • Jason O'Connell • Mike Rubits • Tiago Sousa • Marty Stratton • Emerson Tung • Tim Willits
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Related |