Title screen
Author James Paddock
Port Boom-compatible
Year 2011
Link Doomworld/idgames
Cacoward.png This mod received one of the 2011 Cacowards on Doomworld!

Jenesis is a megawad for Doom II and limit-removing source ports, created by James Paddock (Jimmy) as his first solo megawad. Development was announced in 2010 and the project was released in three parts, with its final version being released on November 11, 2011. Jenesis features 32 levels by Jimmy as well as many custom music tracks by Jimmy, Stuart Rynn (stewboy), Nick George (Theshooter7), and Xaser, alongside tracks from other Doom PWADs and games.

Jenesis was named as one of the winners of Doomworld's 2011 Cacowards. In 2023, Jenesis was included in Doomworld's Doot Eternal music feature for Doom's 30th anniversary.

Concept and development[edit]

Screenshot of MAP06: Radioactive Ocean from Jenesis, Part 1.

Jenesis' goal was to retain the classic feel of not just the original Doom and Final Doom games, but that of popular megawads like the Memento Mori duology, Hell Revealed, Alien Vendetta, Requiem and Scythe, and often to mesh these themes together to create nostalgic yet modern-looking maps.

Other PWADs whose aesthetic and gameplay styles are to be imitated in Jenesis include Scientist 2, Demon Eclipse and Whispers of Satan.

The maps were also speedmapped, with a view to getting them done in the shortest amount of time possible. The author decided this would be a good way of exercising his single-player mapping skills, and of actually making sure something he started actually got done.

The project was started during Vela Pax's development, with Brett Harrell (Mechadon), its creator (and leader of the Supplice project), being one of the beta testers for Jenesis. Both Vela Pax and Jenesis were started by their creators to serve as a warm-up exercise before the mapping phase of Supplice began - a project which was to be a fairly large-scale megawad led by Mechadon, and later transformed into a full game.


Jenesis was released in three stages:

  • Part 1 contains 11 maps.
  • Part 2 contains 20 maps, adding 9 new ones and a new final map. The other maps were also modified wherever improvement was needed.
  • Part 3 contains 32 maps, adding 10 maps onto Part 2, plus two secret maps, and another new final map. Again, all the maps were subject to modification where applicable.

Part 1, subtitled "Descent", was mapped between 23 and 31 October 2010. After an extensive testing period, it was officially released to /idgames on 24 January 2011.

Part 2, subtitled "Beyond", was started on 17 December 2010. It was released to /idgames, after much testing, tweaking and procrastinating, on 3 May 2011.

Part 3, subtitled "Abysm", was started on 9 April 2011. As it is the full 32-map edition of the megawad, it is considered the final release, and was uploaded to /idgames on 28 November 2011 as Jenesis.

Since then, further updates to some maps were released in jenefix.wad, most recently on 13 September 2013.


Custom monsters[edit]

Jenesis adds three custom monsters via a DeHackEd lump:

A former human with a helmet and increased health and movement speed. Wields a shotgun. Replaces the Wolfenstein SS.
MAP30 Boss
Replaces Commander Keen.
Baphomet Core
Replaces Romero's head.

Built-in demos[edit]

This WAD features three built-in demos. All require Doom II with a Boom-compatible v2.02 source port to view them. The demo levels are:

Demo Level Skill Tics Length
DEMO1 MAP13: Transporter Station 4 2921 1:23.46
DEMO2 MAP15: Alchemy 4 5446 2:35.60
DEMO3 MAP16: Crestfallen 4 11771 5:36.31


Current records[edit]

The DSDA episode records for Jenesis are:

Run Time Player Date File Notes
UV max run 5:24:12 dashiefrickintyan 2022-06-15 Plays back with jenefix.wad
NoMo episode, MAP11-MAP20 14:00 DidierTranber 2012-05-22

The data was last verified in its entirety on July 28, 2022.

External links[edit]