Jim Bagley
From DoomWiki.org
Jim Bagley (also known as James Bagley or Jimmy Bagley) is a veteran video game programmer, designer and producer, working in the industry since 1987 across platforms such as the ZX Spectrum, Sega Saturn, Nintendo Game Boy Advance, and others. As part of Rage Software, he ported Doom and Doom II to the Saturn, using the Sony PlayStation version as a basis.
Bagley had originally wanted to port the DOS version of Doom to the console, and created an engine utilizing the console's 3D hardware to do so.[1] However, due to the resulting affine texture mapping distortion, this prototype was rejected by John Carmack and Jim was forced to write a new engine which utilized the system's 68k main processor and two SH2 co-processors to render the screen in software in a manner similar to that used by the PC game engine.[2] This change caused the performance of the port to suffer greatly, resulting in it widely being panned as one of the worst console ports of Doom despite all of Jim's efforts.
Games[edit]
Jim Bagley has worked on the following titles:
Title | Released |
---|---|
Road Runner | 1987 |
Throne of Fire | 1987 |
World Class Leader Board | 1987 |
Batman: The Caped Crusader | 1988 |
G.U.T.Z. | 1988 |
Street Sports Basketball | 1988 |
Cabal | 1989 |
Red Heat | 1989 |
Midnight Resistance | 1990 |
Hudson Hawk | 1991 |
Ultimate Soccer | 1993 |
Power Drive | 1994 |
Arcade Classic 4: Defender/Joust | 1995 |
Revolution X | 1995 |
Striker | 1995 |
Doom for Sega Saturn | 1997 |
Boarder Zone | 1999 |
The F.A. Premier League Stars | 1999 |
MTV Sports: T.J. Lavin's Ultimate BMX | 2000 |
Nancy Drew: Message in a Haunted Mansion | 2001 |
Tech Deck Skateboarding | 2001 |
Tiny Toon Adventures: Buster Saves the Day | 2001 |
Animal Snap: Rescue Them 2 by 2 | 2002 |
Super Dropzone: Intergalactic Rescue Mission | 2002 |
Chop N' Drop | 2003 |
Strike Force Hydra | 2003 |
Apple Dash | 2013 |
Jim Bagley's ZX81 Racing | 2013 |
Pac Manic Miner Man | 2013 |
Dragon's Lair | 2015 |
Crowley: World Tour | 2019 |
Scramble | 2019 |
Baggers in Space | 2020 |
Tyvarian | 2020 |
Warhawk | 2020 |
References[edit]
- ↑ Bagley, Jim (26 March 2016). "Dissecting Sega Saturn Doom." Doomworld Forums. Retrieved 30 July 2022.
- ↑ Carmack, John (13 June 2015). "@mbnatwork Non perspective correct quad warping is very ugly for first person architecture. In hindsight, it still might have been better." Twitter. Retrieved 24 July 2015.