Jimmy Sieben (Evil Genius)
From DoomWiki.org
(Redirected from Jimmy Sieben)
This article or section is a stub. Please help the Doom Wiki by adding to it. |
Jimmy Sieben (alias Evil Genius and ArchDaemon) is a Doom level designer who contributed to several community projects. He later moved on to Hipnotic Software and collaborated on the first official mission pack for Quake, where he worked as a programmer and level designer, then with Bungie as network programmer for Halo: Combat Evolved, and with Gearbox Software as multiplayer programmer for various titles including the Brother in Arms and Borderlands series. He is the brother of L.A. Sieben.
Body of work[edit]
1995[edit]
- Radius1 (First of "The Radius Project" Series) (Doomworld/idgames)
- The Egg (Doomworld/idgames) (with Bill Collins (StoneMan))
- H2H-Xmas (Doomworld/idgames)
- MAP12: The Court Yard (with Dave Swift, Greg Lewis (Tree), Mark Gundy and Jim Elson (H2HMud))
- MAP14: Mini Malls (with Dave Swift, Greg Lewis (Tree), Mark Gundy and Jim Elson (H2HMud))
- MAP15: Urban Jungle (with Dave Swift, Greg Lewis (Tree), Mark Gundy and Jim Elson (H2HMud))
- MAP17: Chopping Mall (with Dave Swift, Greg Lewis (Tree), Mark Gundy and Jim Elson (H2HMud))
1996[edit]
- GeNiUs01 - YoU HaVe BeeN WaRNeD (Doomworld/idgames)
- GeNiUs02 - YoU WiLL BeLieVe (Doomworld/idgames)
- TNT: Evilution
- MAP06: Open Season (with Ty Halderman)
- MAP09: Stronghold (with Ty Halderman)
- MAP19: Shipping/Respawning (with Ty Halderman)
- MAP29: River Styx
- MAP30: Last Call
- Hell to Pay (as "production assistant")
- Perdition's Gate