Julian Aubourg
From DoomWiki.org
Julian Aubourg (alias jaubourg – often stylized as j@uborg – or Julian Hope), is a French programmer, artist, and musician. He is one of the Doomworld administrators and the creator of source ports RORDoom and rorEternity that allow levels with room-over-room. Outside of Doom, he is a core member of the jQuery team and co-founder of a small company called Creative Area.
Julian contributed to Freedoom early in its development, including creating 'AGM' (short for Aeronautical Guilds Megacorporation), which is the UAC stand-in for Freedoom, as well as the infinity sign in the AGM logo. [1] He is credited for his work on sprites, textures, and the story.
Contents
Body of work[edit]
2000[edit]
2001[edit]
- Doomworld Speedmapping Compilation #3 (Doomworld/idgames)
- MAP04
- Doomworld Speedmapping Compilation #14 (Doomworld/idgames)
- Compilation
- Freedoom
2002[edit]
- Sin (Doomworld/idgames)
- Music, title screen, and intermission screen
2003[edit]
- rorEternity
- Zort 9
- Music
2004[edit]
- Action Doom (Doomworld/idgames)
- Music
- RTC-3057 (Doomworld/idgames)
- Music, sounds, graphics
2005[edit]
- Scythe 2 (Doomworld/idgames)
- Title and intermission screens
2008[edit]
- Plutonia 2 (Doomworld/idgames)
- Intermission music
2010[edit]
- Freedoom leftovers (Doomworld/idgames)
- Pistol and shotgun sounds