Jumpmaze II is a 46-level megawad for Doom II and the Zandronum source port. It is the fan sequel to Jumpmaze, originally created by James Esquibel (Cyber), and was developed by a team led by Hypnotoad, Positron, Hisymak and wario. Much like its predecessor, the WAD features gameplay oriented around jumping platforming challenges, and starts its main roster of levels at MAP33, meaning it is possible, and indeed intended, for it to be loaded alongside the regular Jumpmaze's roster of maps. A further sequel, led by Cyber himself, Jumpmaze X, would be released in 2020.
In 2024, Jumpmaze II, as part of the Jumpmaze series, was included in the Missed Cacowards 2.
Content[edit]
Gameplay[edit]
The gameplay of Jumpmaze II remains very similar to its predecessor, and features an array of enhanced gameplay options made possible through various scripts, already previously discussed on the first mod's page. Jumpmaze II introduces a training stage in the form of MAP00, meant to teach newcomers the ropes of the platform-oriented gameplay and the various elements present in the mod. The new maps are heavily focused on racing other players and feature somewhat less maze-like designs compared to its predecessor. The mod also contains a bunch of bonus maps, including secret maps and maps that did not make it to the main roster of 32 maps but were nonetheless included.
Custom actors[edit]
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Soundtrack[edit]
- MAP00: "Carrington Institute" from Perfect Dark
- MAP33: "UNACTO Theme" by Michiel van den Bos, originally from Deus Ex
- MAP34: "Primal Rave" by David Wise, originally from Donkey Kong Country 2
- MAP35: MIDI rendition of "Futureal" by Iron Maiden
- MAP36: "Caverns" and "Silo Detonation Imminent" from GoldenEye 007
- MAP37: "Hollow Tree" from Battletoads in Battlemaniacs
- MAP38: "Luigi Raceway" from Mario Kart 64
- MAP39: "Grand Design" by Simon Judd (sirjuddington)
- MAP40: "Red Canyon" theme from F-Zero GX
- MAP41: "Blank Page" by team AiR
- MAP42: "Sinister" by Bobby Prince, originally from Doom
- MAP43: "Letni" by Robert A. Allen, originally from Jazz Jackrabbit
- MAP44: "The Dance of the Spheres" by Davie M. Karlsson
- MAP45: MIDI rendition of "The Beauty and the Beast" by Nightwish
- MAP46: "The Dave D. Taylor Blues" by Bobby Prince, originally from Doom II
- MAP47: "Demons on the Prey" by Bobby Prince
- MAP48: "They're Going to Get You" by Bobby Prince
- MAP49: "Kill Ratio" by Sascha Dikiciyan (Sonic Mayhem), originally from Quake II
- MAP50: "How'd I Do?" by Lee Jackson, originally from Rise of the Triad
- MAP51: "Silence" from F-Zero
- MAP52: "The Great River Race" by Bjørn Lynne (Dr. Awesome)
- MAP53: "Become the Hunted" by James Paddock (Jimmy)
- MAP54: "Factory" from Super Mario RPG: Legend of the Seven Stars
- MAP55: "Zombie Chase" by Dr. Awesome
- MAP56: "Crocodile Cacophony" by David Wise, originally from Donkey Kong Country 2
- MAP57: "Beneath Another Sky" by Dr. Awesome
- MAP58: "Big Boss Blues" by Eveline Fischer, originally from Donkey Kong Country 3
- MAP59: MIDI rendition of "Transylvania" by Iron Maiden
- MAP60: "Winding Roads" by Dr. Awesome
- MAP61: "Lightning" from F-Zero: GP Legend, sequenced to MIDI by silentzorah
- MAP62: "Flight of the Zinger" by David Wise, originally from Donkey Kong Country 2
- MAP63: "psychic.mod"
- MAP64: "Misty Menace" from Donkey Kong Country, "Final Boss" and "Credits" from Super Mario 64
- RJECT01: "Shipwrecked" by Daniel Bernstein, originally from Blood
- RJECT02: "Glacius theme" from Killer Instinct, "Lucca's Theme" and "Fanfare 1" from Chrono Trigger
- RJECT03: "Level 3 theme" from Descent
- RJECT04: "Flying Battery Zone" from Sonic the Hedgehog 3
- RJECT05: ?
- RJECT06: ?
- RJECT07: ?
- GRAV: "Level 3 theme" from Descent
- DRAG: "Silence" from F-Zero
- FLOORLAV: "The Healer Stalks" by Bobby Prince
- SHIT: no music
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External links[edit]