Jumpmaze X
From DoomWiki.org
Jumpmaze X | |
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Authors | James Esquibel et al. |
Port | Zandronum |
IWAD | Doom II |
Year | 2020 |
Link | Zandronum forum thread |
Jumpmaze X is a 39-level megawad for Doom II and the Zandronum source port. It was created by James Esquibel (Cyber), and it is a direct sequel to the original Jumpmaze megawad, as well as the third entry in the series overall, following Jumpmaze II. Development first started in December 2014, and Jumpmaze X was finally released on July 4, 2020. It is split into multiple chapters and features a somewhat darker tone than previous entries in the series, as well as more complex, puzzle-oriented maps than the often straightforward running gauntlets seen in Jumpmaze and Jumpmaze II.
In 2024, Jumpmaze X, as part of the Jumpmaze series, was included in the Missed Cacowards 2.
Content[edit]
Gameplay[edit]
Jumpmaze X is set after the true ending of the first Jumpmaze, and sees the player(s) finding themselves in a giant, desolate tower in Hell. The only way out is to climb to the top of the tower, but doing so is rife with platforming challenges and puzzles, meaning only the finest platforming experts will be able to climb to the top. Featuring a somewhat darker tone than the more whimsical stages seen in Jumpmaze and Jumpmaze II, Jumpmaze X eschews the more straightforward layouts from those two in favor of more complex, longer, puzzle-heavy maps. The mod is split into seven chapters, six regular and one secret: you will start off in the tower, leading to a teleporter taking you to the first set of levels, and after each chapter is completed, you will return to the tower to locate the next teleporter for the subsequent level sets. There are two possible endings depending on how you finish the main game, and three secret levels.
The core gameplay remains otherwise similar to its predecessors, but features a few differences besides the longer and more difficult levels. A built-in checkpoint system has been added: to activate them, the player must walk into them, and then they can teleport between each checkpoint through the hub at the start. This is done to allow players to move freely through the maps should they wish to find any secrets hidden around. Additionally, a new collectible has been added, "lost Mudkips": finding all of them is necessary to play the last secret level.
Custom actors[edit]
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Levels[edit]All maps by James Esquibel (Cyber) unless otherwise stated Chapter 2: End of Beginnings:
Chapter 3: Calm Before the Storm:
Chapter 4: Eternal Struggle:
Chapter 5: To Grasp Tomorrow: Chapter 6: Defying Fate:
Extra Chapter: Eternal Calm: |
Soundtrack[edit]
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