Junkfood 3: Wow Wow West

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Junkfood 3: Wow Wow West
Title screen
Authors Pacifist Paradise
Port MBF21-compatible
IWAD Doom II
Year 2024
Link Doomworld/idgames

Junkfood 3 is a 94-map slaughter community project, created for MBF21-compatible source ports. The project was created by members of the Pacifist Paradise Discord server and led by Meowgi. A sequel to Junkfood and Junkfood 2, the aim once again was to create maps that feature BFG-heavy gameplay and a high monster count, while not focusing much on level layout, detailing or fight design; hence the name of the project, which is supposed to imply the junk food-like nature of its mapping philosophy. Speedmapping rules were considerably more lenient compared to the previous installments, resulting in a set of speedmaps mixed with a line-up of maps created in a more reasonable time frame.

Content[edit]

Custom weapons[edit]

With the exception of the rocket launcher and BFG9000, every weapon in the game has been considerably buffed, and the restriction on using weapons outside the rocket launcher, plasma rifle, and BFG9000 has been lifted.

  • The fist is now 10x as strong, leading to 20 to 200 damage per punch without the berserk powerup, and 200 to 2000 damage with it.
  • The chainsaw has been replaced with a rocket launcher variant with unlimited ammo that fires twice as fast. It shares sprites with the rocket launcher's Doom 64 counterpart. Similar to the super rocket launcher in NoReason's Speedmaps 3.
  • The pistol is now two pistols, firing as fast as the base chaingun with perfect accuracy.
  • The shotgun has been replaced with a super shotgun that fires twice in one shot.
  • The super shotgun has been replaced with a darker tinted BFG9000 with unlimited ammo.
  • The chaingun now fires twice as fast as before, shares sprites with and is identical to the super chaingun in Valiant.
  • The plasma gun now fires twice as fast as before and the plasma projectile does twice as much damage, leading to 4x the damage output and a much greater stun chance using it on monsters.

Custom monsters[edit]

Cyberdemon (1000 HP)
These blue-coloured cyberdemons are functionally identical to their original counterparts. However, as their name implies, they only have 1000 hit points, the same as a baron of Hell, making them much weaker by comparison.
Afrit
A red, fiery, floating baron that attacks with a spread of six mancubus projectiles followed by two revenant projectiles. Almost identical to the one in Scythe 2, although they only have 1000 hit points. Appears in Episode 5.

External links[edit]