KEX Engine
From DoomWiki.org
The KEX Engine is a proprietary cross-platform game engine framework originally created by Samuel Villarreal (Kaiser) for Nightdive Studios. It provides special support for the remastering of older titles, providing system abstraction layers and a broad range of interfaces to various libraries and platform APIs while remaining largely agnostic with respect to how game logic should function. This is exploited within Nightdive to bring aging titles rapidly up to date.
KEX 3 was a nearly complete rewrite and redesign of the older KEX 2 code base. Its innovations included added support for a multi-threaded game loop allowing maximum GPU usage, support for the Vulkan rendering API, and portability to various console platforms. As of 2021, KEX 4 is currently in development and exchanges the multi-threaded game loop for GPU-level parallelism.
It is notable for becoming the basis for the 2020 re-release of Doom 64.
Games[edit]
- Turok: Dinosaur Hunter
- Turok 2: Seeds of Evil
- Forsaken Remastered
- System Shock: Enhanced Edition
- Blood: Fresh Supply
- Doom 64 (2020 version)
- Shadow Man Remastered
- Quake (2021 version)
- PowerSlave: Exhumed
- Blade Runner: Enhanced Edition[1]
- Rise of the Triad: Ludicrous Edition
Platforms[edit]
- PC (Windows/Linux/macOS; Epic Games Store, GOG, Steam)
- Nintendo Switch
- Microsoft Xbox One, Xbox Series X|S
- Sony PlayStation 4, PlayStation 5
Retired platforms[edit]
External links[edit]
References[edit]
- ↑ McWhertor, Michael (12 March 2020). "Blade Runner remaster coming to PC, Switch, PS4, and Xbox One." Polygon. Retrieved 30 March 2020.
Nightdive Studios | |
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Employees
Dimitris Giannakis • James Haley • Stephen Kick • Lexi Mayfield • Edward Richardson • Sven Ruthner (contractor) • Samuel Villarreal • Max Waine
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Games |
Source code genealogy | ||
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Based on | Name | Base for |
KEX 2 | KEX Engine | Doom 64 (2020 version) |