The KEX Engine is a proprietary cross-platform game engine framework originally created by Samuel Villarreal (Kaiser) for Nightdive Studios. It provides special support for the remastering of older titles, providing system abstraction layers and a broad range of interfaces to various libraries and platform APIs while remaining largely agnostic with respect to how game logic should function. This is exploited within Nightdive to bring aging titles rapidly up to date.
KEX 3 was a mostly organic development from the older KEX 2 code base, though nearing a 100% rewrite even in its first revision. Its innovations included added support for a multi-threaded game loop allowing maximum GPU usage, support for the Vulkan rendering API, and portability to various console platforms. As of 2021, KEX 4 is currently in development and exchanges the multi-threaded game loop for GPU-level parallelism.
- Turok: Dinosaur Hunter
- Turok 2: Seeds of Evil
- Forsaken Remastered
- System Shock: Enhanced Edition
- Blood: Fresh Supply
- Doom 64 (2020 version)
- Shadow Man Remastered
- Quake (2021 version)
- PowerSlave: Exhumed
- Blade Runner: Enhanced Edition (In development)
- PC (Windows/Linux/macOS; Epic Games Store, GOG, Steam)
- Nintendo Switch
- Microsoft Xbox One, Xbox Series X|S
- Sony PlayStation 4, PlayStation 5
- Google Stadia
- McWhertor, Michael (12 March 2020). "Blade Runner remaster coming to PC, Switch, PS4, and Xbox One." Polygon. Retrieved 30 March 2020.
|Source code genealogy|
|Based on||Name||Base for|
|KEX 2||KEX Engine||Doom 64 (2020 version)|