KGZDoom

From DoomWiki.org

KGZDoom
Standard Doom, Boom, Heretic, Hexen, Strife
Codebase ZDoom Community Build
Developer(s) kgsws
Initial release 2.0.96x (2005-05-28, 15 years ago)
Latest release 2.0.96x (2005-08-18, 15 years ago)
Development status Discontinued
Written in C++
Target Platform Windows, Linux
Available in English (US), French, Italian
License Doom Source License, 3-point BSD, others

KGZDoom was a source modification of the ZDoom Community Build, version 2.0.96x. It introduced several new features that were considered too hacky to be included in the mainline ZDoom repository.

History[edit]

A first release appeared on May 28, 2005, implementing support for a class called A_RailAttack. Implementation of this allows particle flash effects to be made that operate in a random pattern. A later release in August implemented a flag called +DRIVABLE, allowing actors, monsters and other things to be drivable as if they were a vehicle. A demonstration WAD, called pol.wad demonstrates these additions.

The last release was on August 18, 2005.

Features[edit]

  • Rudimentary vehicle support for actors, monsters and other things through +DRIVABLE flag
  • Particle flash light effects
  • A duration toggle to determine how long particles should exist before fading out

Demonstration map[edit]

The KGZDoom package includes a WAD called pol.wad. It features a demonstration map that includes the following:

  • A very large open canyon with various height levels. Several vehicles can be found throughout the canyon
  • Multiple turrets shooting plasma bursts, which can be entered
  • Various Apache helicopters. You can fly these to great heights
  • Several mechs that can be piloted
  • The Crusader from Strife which can fly and travel at significant speeds and demonstrates the then new DECORATE weapon system through its flamethrower

Legacy[edit]

kgsws attempted in April 2006 to get the +DRIVABLE flag included in GZDoom but was dismissed by Graf Zahl because of the hacky and unstable nature of the implementation. A later bump in May by a user on the ZDoom forums generated a similar response.

External links[edit]

Source code genealogy
Based on Name Base for
ZDoom Community Build KGZDoom None