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Author Kurt Kesler
Port ZDoom
Year 2000
Link Doomworld/idgames
Top100.png This mod was one of the ten 2000 mods to feature in the Top 100 WADs of All Time on Doomworld!
  1. The Darkening Episode 2
  2. 10 Sectors
  3. Chord 3
  4. Classic Episode
  5. Hell Factory
  6. Painful Evil
  7. ZanZan
  8. KZDoom6
  9. Atomic Tomb
  10. Containment Area
1994 - 1995 - 1996 - 1997 - 1998
1999 - 2000 - 2001 - 2002 - 2003


This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

KZDoom6, titled Hidden Valley of the Aliens, is a single-level PWAD for Doom II and the ZDoom source port that came out in December 2000. It was designed by Kurt Kesler as the sixth entry in his KZDoom mini-series. It uses the music track "DOOM" by Robert Prince and made it into the Top 100 WADs of All Time as an entry for the year 2000.


Map of KZDoom6
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. When you first head outside, hug the southern valley wall all the way until you reach a dropoff point. If you drop into the cave near the building, you will find a soul sphere, a plasma gun, and an energy cell pack. (sector 311)
  2. In the blue key building, a megasphere is hidden near the steps leading to the blue key room (not the steps leading to the key itself). Just go through the wall at the end to find it. (sector 230)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.


Map data[edit]

Things 884
Vertices 3856*
Linedefs 3440
Sidedefs 5758
Sectors 402
* The vertex count without the effect of node building is 3049.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]