kboom_4

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kboom_4
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Author Kurt Kesler
Port Boom-compatible
IWAD Doom II
Year 1998
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

kboom_4 is a single-level PWAD for Doom II and a Boom-compatible source port. It was designed by Kurt Kesler (kdoom) as the fourth map in his kboom series and released on May 10, 1998.

Walkthrough[edit]

Map of kboom_4
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:23.63 Dylan Gill (TheV1perK1ller) 2025-12-25 kb401m223.zip
UV -fast 2:53.83 Dylan Gill (TheV1perK1ller) 2025-12-26 kb401f253.zip
UV -respawn 2:08.34 Dylan Gill (TheV1perK1ller) 2025-12-25 kb401r208.zip
UV Tyson
UV pacifist
NoMo 0:45.91 paymentplan 2026-02-25 kboom_4o045.zip

The data was last verified in its entirety on March 10, 2026.

Statistics[edit]

Map data[edit]

Things 186
Vertices 1115*
Linedefs 1038
Sidedefs 1624
Sectors 119

* The vertex count without the effect of node building is 922.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]