Kick Attack!

From DoomWiki.org

Kick Attack!
Title screen
Author Tim Willits
Port Vanilla Doom
IWAD Doom, Doom II
Year 1996
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

Kick Attack! is a single-level PWAD designed by Tim Willits and released in 1996. The level was created as a promotional operation (similar to Chex Quest) by RC Cola to help establish the now-defunct brand of Kick soda. Graphic and sound replacements are used to change the setting: the demons are replaced by various intruders sent by "Alpine Spew" (an obvious parody of the more successful brand Mountain Dew) to sabotage a Kick bottling plant.

There are two versions of this level - one for Doom and one for Doom II. The two versions have identical gameplay - only the textures and the title screen differ.

Content[edit]

In accordance to the theme, several things have been modified. These changes are cosmetic, only affecting visuals and sounds, but not the actor behavior.

Surfer mutants
These come in two varieties.
  1. Bald ones in red and gray wetsuits, with blue sunglasses, who hail you with "hey dude". They replace imps and shoot globs of Alpine Spew.
  2. Blond ones in yellow and gray wetsuits, with gray sunglasses, who can only say "spew". They replace sergeants and remain hitscanners.
Lounge singers
These has-beens roam around, trying to jab you with their microphone. They only know how to say "alright, baby", "take it, baby", and replace the demon.
Flying bottles
These two-liter bottles of Alpine Spew fly around, charge, and bite. They replace lost souls. Since lost souls and demons share their idle sounds, you can hear them say "take it, baby", too.
Giant can of Alpine Spew
A gigantic and vaguely anthropomorphic can, equipped with twin chainguns, this monstrosity replaces the spiderdemon and serves as the map's boss, guarding the exit switch.

Walkthrough[edit]

Map of Kick Attack
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. (sector 236)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing north. (thing 220)
  2. facing east. (thing 221)
  3. facing north. (thing 222)
  4. facing west. (thing 223)
  5. facing south-east. (thing 224)
  6. facing west. (thing 225)
  7. facing south-east. (thing 226)
  8. facing north. (thing 227)
  9. facing west. (thing 228)
  10. facing south. (thing 229)

Statistics[edit]

Map data[edit]

Things 475
Vertices 1433*
Linedefs 1505
Sidedefs 2222
Sectors 281
* The vertex count without the effect of node building is 1218.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

The idea of a promotional Doom level for helping establish Kick! as a beverage for gamers came from the marketing firms Digital Marketing Associates and Dryden and Petisi Promotions, LLC. Besides Tim Willits, Jay Wilbur and Mike Wilson of id Software, as well as James Monroe of Raven Software, helped the production of this project.

The custom graphics were created by Dean Camastro, Anthony Verducci, and Paco Levine, with the Sisson Design Group being contracted for additional graphics.

Trivia[edit]

  • Enemy projectiles spell the word "SPEW" when they explode. Player missiles spell the word "KICK".

See also[edit]

Sources[edit]

External links[edit]