Killing Time: Resurrected
From DoomWiki.org
Killing Time: Resurrected is a remastered version of Killing Time using the KEX Engine developed by Nightdive Studios and published by Ziggurat Interactive on October 18, 2024 for Microsoft Windows, Microsoft Xbox One, Xbox Series X and Series S, Sony PlayStation 4 and PlayStation 5, as well as the Nintendo Switch. Although primarily based on the 1996 PC version that was derived from the Jaguar Doom codebase, the remaster also restores content, much of it enhanced, from the original 1995 3DO version of the game. One such part of the restored content is the knife weapon, which is able to take down enemies with just one hit if the player goes unnoticed. It also restores regions, such as the shipwreck and pool house, that were cut from the original PC version. Similar to Doom + Doom II, it features a vault of concept art and other development artifacts. The players can change the options, separate between weapons, textures, and enemies, to use either the high-quality, restored sprites and textures or the low-quality, original ones.
All levels are converted into the UDMF format, and were modified for the remaster by Matt Tropiano (MTrop). In the PC version, players can also opt to play the original, unmodified levels (also converted to the UDMF format, being the only significant change for the levels) by using either the -file ogpcmaps.kpf
or the -kpf ogpcmaps.kpf
command .
A modding software development kit, consisting of a configuration file for Ultimate Doom Builder, a PK3 file that acts as a resource file for it, and level format converters based on the 3DO version, the original PC/Macintosh version, and the vanilla Doom format, as well as documentation files on the game's formats, including but not limited to the AngelScript system used to define the actors, weapons, and more, were also released for the project. The set also includes the raw level data for the original campaign of the 3DO version.
Trivia[edit]
- The remaster utilized the Calico project for "correcting symbol names and reverting some bad changes", according to developer James Haley (Quasar).[1]
- Design of internal components is also influenced by portions of Doom64 EX (renderer, automap, etc.) and Strife: Veteran Edition (save game system) where the code is entirely owned by the programmers or by Nightdive itself.
- Ioan Chera (printz) consulted on the implementation of ZNODES and is credited under "special thanks".
- Similar to other modern re-releases, the cross on the medical bag held by Angela Conway in one vision (GHOST15.webm) is turned from red to green.
External links[edit]
- Nightdive Studios page
- Ziggurat Interactive page
- Steam store page
- GOG store page
- Xbox store page
- PlayStation store page
- Switch store page
- Killing Time Resurrected SDK at Doomworld/idgames
- Discussion thread at the Doomworld forums
- Walkthrough
- Encyclopedia Diabolica of Killing Time: Resurrected
- Remastered version playthrough by Pedro Arturo Gomez Blanco (PAGB666)
- Remastered version review by Gmanlives
References[edit]
- ↑ Quasar (11 December 2024). Edit comment. Doom Wiki. Retrieved 13 December 2024.
Nightdive Studios | |
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Employees
Xaser Acheron • Dimitris Giannakis • James Haley • Stephen Kick • Lexi Mayfield • Edward Richardson • Sven Ruthner (contractor) • Matt Tropiano • Samuel Villarreal • Max Waine
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Games
Strife: Veteran Edition • Doom 64 • Doom + Doom II • Killing Time: Resurrected
Technology: KEX 2 • KEX Engine |
Source code genealogy | ||
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Based on | Name | Base for |
Killing Time (3DO) | Killing Time: Resurrected | None |
Killing Time (PC) | ||
KEX Engine |