King Arthur's Camelot

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King Arthur's Camelot
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Author Richard J. Sham
Port Vanilla Doom
IWAD Doom II
Year 2002
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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King Arthur's Camelot is a single-level PWAD for Doom II released on September 30, 2002. It was designed by Richard J. Sham and uses the music track "Dead Souls" by Nine Inch Nails. The map requires the GothicTX texture pack.

Walkthrough[edit]

Map of King Arthur's Camelot
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After getting the blue key, return to the northwest building to find it dark. A lit section inside contains imps, a revenant (not on Hey, Not Too Rough or lower), and shotgun shells. (sector 223)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 16:11.03 Elmle 2021-09-18 cam-1611.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 13, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 393)
  2. facing north. (thing 394)
  3. facing north. (thing 395)
  4. facing north. (thing 396)
  5. facing north. (thing 419)
  6. facing south. (thing 420)
  7. facing south. (thing 421)
  8. facing south. (thing 422)

Statistics[edit]

Map data[edit]

Things 611
Vertices 2285*
Linedefs 1986
Sidedefs 3601
Sectors 269
* The vertex count without the effect of node building is 1684.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]