L'agonie Finale

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L'agonie Finale
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Authors French Doom community
Port Vanilla Doom
IWAD Doom II
Year 2018
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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L'agonie Finale is a single-level PWAD for Doom II that was released in February 2018. It constitutes the bonus level to wrap up the French 3 heures d'agonie trilogy and is compiled of seven speedmaps designed by prominent contributors to the series: William Huber, Jean Bon (Jambon), Franck Livolant (franckFRAG), Alexis Jeanson (Roofi), JC Dorne, Arnaud Florian (Oxyde), and Maxime Bisiaux (Datacore). It uses the music track " ".

Walkthrough[edit]

Map of L'agonie Finale
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you teleport to the "I" area, head south to the medikit, then through the southeast wall to get a berserk pack. (sector 199)
  2. At the southeast end of the "I" area, take the lift up, then head west, then south all the way as fast as you can. Go east onto the candle before it rises, then onto the rock below to get an energy cell pack. (sector 225)
  3. After crossing the bridge to the north end of the "I" area, head west and jump to the brown rock below. Press the button there and climb back up, then head east and north to get energy cells. (sector 206)
  4. Continue west from Secret #3 into the nukage, then go through the slime fall at the south wall to find a megaarmor. (sector 175)
  5. At the east end of the "II" area, open the door going west and head through for the northwest corner to lower. You will find an energy cell pack there. (sector 369)
  6. At the north end of the "II" area are three exits. Take the north one to teleport to an energy cell pack and a medikit. (sector 282)
  7. In the "III" area, get to the northeast ledge, then jump south to the crate that has two backpacks. (sector 501)
  8. Teleport to the "IV" area, then head east behind the crates to collect a megaarmor. (sector 580)
  9. At the first intersection of the "V" area, head west and take the north door, then use the terminal at the southwest wall (specifically the south terminal). Head back to the hall to see a wall to the west lowering with a berserk pack behind it. (sector 1460)
  10. At the southwest end of the "VI" area, the south wall will open revealing two mancubi. You can lower the wall where they are to collect a backpack, energy cells, and an energy cell pack. (sector 809)
  11. Attempt to leave the "VI" area by approaching the exit teleporter, but turn around to see a block lowering. This block contains two boxes of rockets, a megasphere (Hey, Not Too Rough or lower), a megaarmor (Hurt Me Plenty) or a soul sphere (Ultra-Violence or higher). (sector 961)
  12. In the brown room at the east end of the "VII" area, you need to press two switches to open the way east. Go towards the south switch and get on the west side of it. Use this side, then head to the north switch and enter the alcove to the west to get a megaarmor. (sector 1332)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 3027
Vertices 9100*
Linedefs 8471
Sidedefs 12712
Sectors 1485
* The vertex count without the effect of node building is 7281.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]