Lazarus Labs
From DoomWiki.org
The Lazarus Labs is the ninth level of Doom (2016). It is the center of Hell studies at the UAC Mars Base, a location where experiments were carried out on captured demons and where most of the artifacts taken from Hell, including the Helix Stone, were stored. Olivia Pierce, as Head of Biomechanical Research, had sole oversight over all projects undertaken in the Lazarus Labs. The ninth mission, also simply called Lazarus, takes place here.
Contents
Description[edit]
The Lazarus Labs are a sub-division of the Advanced Research Complex accessible only to those with the highest clearance level. It is an underground complex with high security, preventing both infiltration by outsiders and exfiltration of information from insiders. Members of the UAC working in the Lazarus Labs are stated to be highly secretive, and little information is available to outsiders of what goes on within the facility. All anomalies and artifacts from other dimensions are sent immediately to the Lazarus Labs for research, and will generally remain there. Promotion to the Lazarus Labs is considered a great honor, even though those being promoted do not understand in advance what they will be doing there.
Mission 09: Lazarus[edit]
To find information on closing down the Well, the Doom Slayer proceeds down to the Lazarus Labs in search of the Helix Stone, kept inside Olivia Pierce's private archive. Activating the stone triggers a psychic vision relating to a demonic artifact which Samuel Hayden identifies as the Crucible; VEGA confirms that it is located in an uncharted region of the Titan's Realm, but getting there requires rupturing another Argent accumulator to create a portal and the only remaining accumulator is stored in "Specimen CD587". Samuel is apparently amused by this revelation and states that the Slayer will have to "remove" the accumulator. The Slayer fights his way through the lower levels of the facility until he discovers the Lazarus Project's most dangerous creation - a heavily-armed Baalgar demon known as the "cyberdemon", which is powered by the accumulator that the Slayer needs. After ripping out the accumulator and using it to transport himself into Hell, the Slayer finishes off the cyberdemon and proceeds to the Titan's Realm.
Summary[edit]
Objectives[edit]
- Shut down the portal
- Access the Helix Stone
- RECLAIM THE CRUCIBLE
Challenges[edit]
- Variety is the Spice of Death II
- Perform five different glory kills on possessed soldiers.
- Possessed security and Hell razers count towards this challenge as well; approach enemies from different angles, including from above, to trigger different glory kills.
- Thread the Needle
- Kill eight demons with a single shot.
- The BFG-9000 will easily complete this challenge if fired into an area full of enemies.
- Time Well Spent
- Play a game of Demon Destruction.
- This game can be found on a computer in Olivia's office.
Special items[edit]
| Item | Amount |
|---|---|
| Argent cells | 1 |
| Combat support drones | 1 |
| Praetor tokens | 4 |
| Rune trials | 2 |
| Secrets | 9 |
| Datapads | 5 |
Areas / screenshots[edit]
The Soul Cube in Olivia's office.
Inspiration and development[edit]
According to concept artists Jon Lane and Colin Geller, the player would originally reach the Lazarus facility from the edge of a volcanic crater. The level itself was initially designed as a vertical descent, progressively leading the player down towards a Hell portal at the base of the facility.[1]
Level design document[edit]
The accessible part of the level design document reveals more things about the development and the initial concept of the level itself, which was very different from the final version.[2]
In terms of gameplay, there was supposed to be a power relay mechanic and red plasma gates, and their overload, which did not make it into the game. Also, two types of enemies shared the same fate: the scanner drones, which, after noticing the player, would activate the lockdown, and ceiling turrets, which would attempt to kill the player; in one area of the map, the Slayer would have activated them as allies to fight with the hellspawn.
In terms of story, the Lazarus Labs were the first Mars base, which operated without the assistance of additional facilities, but after it stopped being the primary base, it was adapted to conduct secret research.
The level had completely different areas and even started in a different way, beginning near a disabled industrial fusion reactor and in a flooded office sub-level, where the player could swim, and hide from a lonely cacodemon who followed him from the surface by entering small areas. Then the Slayer, after victories over escaped cacodemons from stasis tanks, would have gotten into the old and abandoned tram tunnel. Where the original construction of Lazarus was, and also in the Lazarus cavern, there would have been the excavation site of a metal dome structure, where the artifact known as the Hell Beacon would have been located, and the other map's areas, through which the player progressively passes deeper and deeper into the underground.
The cyberdemon fight was originally in the shipyard, which was the quickest route to the equatorial teleportation station, and connected to the cavern. After defeating the creature, the Slayer went to the dome to obtain dark matter to return to Hell.
Pre-release[edit]
- According to unused strings, there was supposed to be a level after this one in which the Slayer would use the Argent Accumulator to open a portal to the Titan's Realm called the "Electro-magnetic tower".
In other games[edit]
Doom VFR[edit]
In the VR spin-off, it is the second level, and covers only the second half of the level from Olivia's archive to an unholy chapel, and a circular pit as the level's exit.
Trivia[edit]
- The name Lazarus is taken from a story in the Bible which describes the death of Lazarus of Bethany and his subsequent miraculous resurrection by Jesus.[3] The use of this name by the UAC is thus sacrilegious and a crude mockery of its scriptural origins, considering that a chief focus of the Lazarus Project is the reanimation of dead demons.
- This level is actually divided into two parts, with a loading screen between them - the first part covers the start of the level until the elevator leading to the Helix Stone archive, and the second part covers everything from the archive to the cyberdemon's pen. When playing this level for the first time, the loading screen is replaced with a psychic vision of Olivia and the Spider Mastermind.
- In the game files like in folders the level is named just "Lazarus" and "Lazarus 2", due to the mentioned fact that it is divided into two parts, and also in some strings as "Olimpiya Lazarus".
- According to Game Director Hugo Martin the pinkie fight in the hall with tablets on walls was inspired by the Erebus archive fight scene from the first Blade movie.[4]
References[edit]
- ↑ id Software (6 June 2016). "The Art of DOOM - From Mars to Hell." Bethesda Softworks. Retrieved 29 September 2024.
- ↑ Gorski, Dorian. "Doom." Retrieved 29 October 2024.
- ↑ John 11:1–46
- ↑ (12 May 2017). "Classic Levels Deconstructed: The beautiful brutality of Doom's Lazarus Labs." Retrieved 19 September 2024.
| Levels from Doom (2016) | |
|---|---|
| Single player: | Site 03 • Resource Operations • Foundry • Argent Facility • Argent Energy Tower • Kadingir Sanctum • Argent Facility (Destroyed) • Advanced Research Complex • Lazarus Labs • Titan's Realm • Necropolis • VEGA Central Processing • Argent D'Nur |
| Multiplayer: | Argent Breach • Beneath • Boneyard • Cataclysm • Chasm • Disposal • Empyrian • Excavation • Heatwave • Helix • Infernal • Molten • Offering • Orbital • Outbreak • Perdition • Ritual • Sacrilegious |
| Classic levels: | Hangar • Nuclear Plant • Toxin Refinery • Command Control • Phobos Lab • Phobos Anomaly • Halls of the Damned • Tower of Babel • Slough of Despair • Pandemonium • House of Pain • Entryway • Underhalls |
| Rune trials: | Rune trial arena • Rune trial passage • Rune trial temple |
