Light of Day
From DoomWiki.org
| Light of Day | |
|---|---|
| Author | Daniel Norman |
| Port | Vanilla Doom |
| IWAD | Doom |
| Year | 1994 |
| Link | Doomworld/idgames |
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Light of Day is a single-level PWAD for Doom that was released in 1994. It was designed by Daniel Norman (Stormin).
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- The water trench leading to the blue key has a secret door part-way along (marked with a lighter texture) leading to a medikit (hard skill only), three health bonuses, a megaarmor, a partial invisibility (not on easy skill), an imp, and a spectre (hard skill only). There is also a switch here. (sector 68)
- The switch in #1 opens up a door at the end of the path reached by going through the door east of the yellow key and turning south. It leads to a room with a plasma rifle. (sector 25)
- The room before the final lift has a secret door in the south-east (marked with a small alcove) leading to four energy cell packs and a BFG9000. (sector 114)
Bugs[edit]
The path to secret #2 contains a secret door (marked by a Poison sign) leading to a room with a chaingun and two medikits. The nukage floor is non-damaging. The door to this room can only be opened from the outside, so if it closes while you are inside, you will be trapped in the room.
Demo files[edit]
This WAD features a single built-in demo, DEMO1, by the author. It requires Doom v1.2 to be viewed and runs for 1:29.49 (3132 tics), showing off the level on Nightmare!.
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 1:43.54 | Eric Baker (The Green Herring) | 2009-04-13 | ltdy-143.zip | |
| NM speed | |||||
| UV max | 3:55.80 | Eric Baker (The Green Herring) | 2009-04-13 | ltdy-355.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on November 30, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing east. (thing 188)
- facing east. (thing 189)
- facing south. (thing 201)
- facing south. (thing 202)
Statistics[edit]
Map data[edit]
| Things | 472 |
| Vertices | 1022* |
| Linedefs | 1002 |
| Sidedefs | 1277 |
| Sectors | 120 |
* The vertex count without the effect of node building is 893.
Things[edit]
This level contains the following numbers of things per skill level:
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