Light of Day


Light of Day
The starting areaThe starting area
Author Daniel Norman
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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Light of Day is a single-level PWAD for Doom that was released in 1994. It was designed by Daniel Norman (Stormin).


Map of Light of Day
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The water trench leading to the blue key has a secret door part-way along (marked with a lighter texture) leading to a medikit (hard skill only), three health bonuses, a megaarmor, a partial invisibility (not on easy skill), an imp, and a spectre (hard skill only). There is also a switch here. (sector 68)
  2. The switch in #1 opens up a door at the end of the path reached by going through the door east of the yellow key and turning south. It leads to a room with a plasma rifle. (sector 25)
  3. The room before the final lift has a secret door in the south-east (marked with a small alcove) leading to four energy cell packs and a BFG9000. (sector 114)


The path to secret #2 contains a secret door (marked by a Poison sign) leading to a room with a chaingun and two medikits. The nukage floor is non-damaging. The door to this room can only be opened from the outside, so if it closes while you are inside, you will be trapped in the room.

Demo files[edit]

This WAD features a single built-in demo, DEMO1, by the author. It requires Doom v1.2 to be viewed and runs for 1:29.49 (3132 tics), showing off the level on Nightmare!.

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:43.54 Eric Baker (The Green Herring) 2009-04-13
NM speed
UV max 3:55.80 Eric Baker (The Green Herring) 2009-04-13
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 30, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 188)
  2. facing east. (thing 189)
  3. facing south. (thing 201)
  4. facing south. (thing 202)


Map data[edit]

Things 472
Vertices 1022*
Linedefs 1002
Sidedefs 1277
Sectors 120
* The vertex count without the effect of node building is 893.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]