List of levels with completion issues

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The following table lists levels where full completion is prevented for any reason when the player follows normal gameplay. It is intended to serve as a reference index for map authors that wish to avoid the listed pitfalls, as an aide for players that wish to know when a level has issues, and as an overview for investigators that want to apply their knowledge to develop new workarounds.

A level is considered fully completed when the following four statements are true:

  • Kills: All monsters that count towards the kills percentage (except those spawned by the Icon of Sin) are dead.[1][2]
  • Items: All items that contribute to the items percentage are collected.
  • Secrets: All secrets must be registered as visited.[3][4]
  • The exit can be reached.
  1. This rule is shared with the UV max speedrun category. The final kills percentage shown in the level exit screen may show 100% or even surpass it while IoS-spawned monsters are still alive, but all eligible monsters (including those resurrected by arch-viles) must be dead for a full completion.
  2. Lost souls count towards the kills counter in versions of Doom older than Doom 1.666, otherwise they do not count. Unkillable lost souls are a completion issue only if playing on old versions of Doom is the intended normal gameplay.
  3. If a sector can acquire the secret effect after the level is already loaded, it must be registered also. This surpasses 100% when shown in the level exit screen.
  4. If a secret can be deleted after the level is already loaded, it must be registered before it is deleted.

Whether or not the player follows normal gameplay when being prevented from a full completion depends on the context of the player and level, and can not be rigidly defined. A rough guideline for level inclusion that supports the purpose of the article is as follows:

  • A level where some category of completion appears to be impossible and has no known workaround must always be included; context is irrelevant as this is a clear completion prevention.
  • Similarly, a level where an unknown trick is intended for full completion should be included, as no known strategy or workaround exists.
  • Conversely, a level where a known trick is intended for full completion should not be included, as this is normal gameplay for that level that can be discovered via a walkthrough.
  • A level where full completion appears unintended or otherwise impossible to the intended player audience, where a trick exists for full completion, should usually be included, depending on how trivial the trick is. An extremely trivial workaround such as the item completion in MAP31 of Perdition's Gate is fair to leave out as it merely involves touching a wall, while workarounds involving engine bugs should usually be included.

Completion category key[edit]

Each level has kills, items and secrets (K, I, S, respectively) categories that may have problems.

There are no significant problems in this category.
N No workaround is known to exist.
D There is a demo-compatible workaround for this problem (such as by using a rocket jump).
ND There is a non-demo-compatible workaround for this problem without the use of cheats (such as by saving and reloading the game).

Cause key[edit]

Some causes are common and are listed here. Uncommon causes may be left blank or not listed here, suggesting a visit to the level's page for further information.

CL Author comments regarding compatibility level or intended source port contradict the level design, making for ambiguity on how to play the level correctly. Subcategory keys: POL, Use
Closet A monster closet malfunctions and fails to open.
CM There is more than one computer area map in singleplayer. In vanilla Doom, a player can only take one per level, but both count as items.
Co-op The K/I/S is in a co-op-only area but appears outside of co-op.
Deleted A secret sector gets deleted after the level has already loaded, but is still required for full completion. This can sometimes be worked around by just being quick.
DM The K/I/S is in a deathmatch-only area but appears outside of deathmatch.
Extreme A player can not be reasonably expected to fully complete the level due to overwhelming odds, though it is technically possible. TAS may be required.
MX The level forks into separate paths of no return, and some K/I/S are mutually exclusive.
NoMo A monster required to progress or obtain something is not present in no monsters mode, making full completion impossible. Levels with monster-powered completion devices rarely have fail-safes for this. Subcategory of the X key.
OOB The K/I/S is placed out of normally playable bounds, e.g. in the void, a ledge too high to reach, or in an unreachable room.
POL A teleport (such as in a teleporter trap) failed because of a source port's different point-on-line algorithm. Affected source ports include Zandronum, ZDoom and GZDoom, though only Zandronum lacks the ability to configure it. Subcategory of CL.
Snap An item is unreachable due to the thing snapping up to ledges bug, either because the bug puts the item out of reach, or because the bug is deliberately used to put the item in reach but is disabled in certain ports.
Thin The secret sector is too thin to stand on. To register a secret sector as having been visited, a player must stand on it with their center point. The workaround is often to use the flicker glitch or a squeeze glide.
Trap A teleporter trap malfunctions and fails to teleport something.
Trickle A room with monsters that is difficult for them to leave requires excessive amounts of manipulation from the player moving around the level to herd them towards the room's exit.
Use The level has use-blocking linedefs placed in front of important objects, preventing their use. Some source ports allow use attempts to pass through such linedefs by default (like GZDoom) or by option (like Boom). Subcategory of CL.
Unused A secret sector exists in map data but is not placed anywhere in the level. The game counts it regardless, making for an unreachable secret.
X Something important is exclusive to certain skill levels or modes, such as an important key only appearing in multiplayer mode. When only no monsters mode is affected, use the "NoMo" key.
WAD Map K I S Cause Notes
1 Monster MAP03: Sergeant Center D Trap Patch exists.
1 Monster MAP23: Musical Bar-B-Que N N Trap Patch exists. UV max 28/45 kills, 107/112 items.
100 Line Christmas[1] MAP25: Satan Claus N OOB Unreachable arch-viles.
100 Lines (Traditional) MAP05: Convenient System Store N Thin
10 Line Genocide: Episode 1[2] MAP23: A Feast For Hell Knights D Ammo Doable with items from previous levels.
10 Line Genocide: Episode 3[2] MAP17: B-Quiet N OOB
10 Line Genocide: Episode 4[2] MAP01: They Are Watching! Run D Extreme Imps can be punched, but it may be TAS-only.
10 Line Genocide: Episode 4 MAP04: Rear Hatch Escape D Extreme
10 Line Genocide: Episode 4 MAP16: 10 Lines, I Guess D Extreme TAS required.
10 Line Genocide: Episode 4 MAP41: Claustroviolence Extreme TAS-only, or otherwise no completion recording is known to exist.
10 Line Genocide: Episode 4 MAP46: The Elder Scrolls N Ammo
10 Line Genocide: Episode 5[2] MAP09: C Baron D Extreme Requires non-berserk punching 27 barons in a small space, may be TAS-only.
10 Line Genocide: Episode 5 MAP12: Decimal 4 N OOB Unreachable arch-viles.
10 Line Genocide: Episode 5 MAP31: Jocket Rump N CM
10 Line Genocide: Episode 5 MAP33: 2023 Nuts N OOB Soul sphere things 20206–20209 are placed in void outside the level.
10 Line Genocide: Episode 5 MAP34: We Don't Need Physics To Where We're Going N Over 1000 cyberdemons and no items. The blockmap does not work, so no attacks can land anyway.
10 Line Genocide: Episode 5 MAP37: Light Pillar In Abyss N OOB Invulnerability stuck in exit compartment, which cannot be opened because the keys are outside the blockmap. Requires zero press to exit.
10 Line Genocide: Episode 5 MAP39: Bloody Revenants D D Extreme May require TAS.
10 Line Genocide: Episode 5 MAP43: The Worst Void Possible N Free void with over 1000 arch-viles, it is unclear if they can be harmed.
10 Line Genocide: Episode 5 MAP46: Miniddo Extreme Excessive luck required for a continuous attempt at completion. TAS exists.
1994 Tune-up Community Project MAP15: Cratebase N POL UV/NM co-op affected.
1994 Tune-up Community Project MAP16: Infinity Plus N OOB
1994 Tune-up Community Project MAP22: Retour en le Nefarious Chateau N Trap
1994 Tune-up Community Project MAP30: Pure Evil D X
2002 A Doom Odyssey E3M3: Stronghold of Damnation D Extreme
2002 A Doom Odyssey E4M3: Hell Unleashed N OOB
2002 A Doom Odyssey E4M4: Disreputable Stronghold N Trap
2048 Unleashed MAP17: Grim Keep D D D Use
2048 Unleashed MAP25: Acid Reflux N D D Use
3 heures d'agonie MAP28: Impulsion N Snap
5 Minute Map Collection[3] MAP26: The Red X of DOOM N Extreme Impossible with pistol start; four distant cyberdemons, a time limit, and no ammo. Items from a previous level might make it technically possible.
5 Minute Map Collection MAP28 D OOB The arch-vile placed in void can be killed with plasma which clips slightly through walls before exploding.
5 Minute Mayhem[3] MAP20 D Extreme Technically possible; four punchable cyberdemons, no weapons.
5 Minute Mayhem MAP29 D Extreme Constant cyberdemon luck required.
99 Ways to Die MAP03 N N Thin, X Cannot reach exit room on UV/NM due to broken teleport.
Alien Vendetta MAP25: Demonic Hordes N Co-op
Alien Vendetta MAP28: Whispering Shadows N Snap Boom affected.
Aliens TC E2M3: Med-Labs and Operations D Extreme
Aliens TC E2M4: Med-Labs and Operations D CL Requires Boom to play properly.
Aliens TC E2M5: Atmospheric Processor N Unused
Aliens TC E2M9: Alien Host Ship N CL Requires Boom to play properly.
Ancient Aliens MAP23: Trinary Temple N POL
Ancient Aliens MAP24: Culture Shock N OOB
ASDoom E1M4 D Trickle
ASDoom E1M9 D D MX
Arrival MAP09: The Writhing Altar N OOB
Arrival MAP32: Dad Bod N CL Original version requires Boom to play properly.
Back to Saturn X: Episode 2 MAP06: Useless Inventions N POL
Back to Saturn X: Episode 2 MAP19: Unbaited Vicar of Scorched Earth N Trap
Base Ganymede E1M1 N Trap ITYTD/HNTR/HMP affected
Base Ganymede E3M4 N Trap, X On HMP or lower a baron is unable to teleport to the playable area. On ITYTD/HNTR the player can be softlocked if they do not get the blue key last, due to a missing teleporter destination.
Chex Quest E1M3: Experimental Lab D N OOB, CM OOB monster killable with weapon/monster projectiles.
Community Chest MAP20: Technodrome N NoMo
Community Chest MAP21: Avenger N Thin
Community Chest MAP31: Mt. Chaos N NoMo
Community Chest 2 MAP06: The View N CL Relies on ZDoom untagged shoot-switch behaviour.
Community Chest 2 MAP18: Internal Reaches 3 NoMo
Community Chest 2 MAP20: Enigma N CL Relies on outdated ZDoom behaviour.
Community Chest 2 MAP24: The Mucus Flow D D N Use, OOB
Community Chest 2 MAP26: Geist Halls N NoMo
Community Chest 2 MAP28: No Room D OOB
Community Chest 3 MAP07: Simple Complex NoMo
Community Chest 3 MAP12: Black Rain N Trap
Community Chest 3 MAP31: Disarming the Mechanism N OOB
Cyberdreams MAP24: Sorry, 66% Maximum D Extreme The map features three cyberdemons, but one must be left alive to shoot at a Romero's head to finish the level.
Dante's Gate D Thin
Dark Hell E2M1: Dark Dome Stairs N Thin Old version affected.
Dark Hell E2M6: BEWARE N Thin New version affected.
Dark Hell E2M7: Ankh Cliffs N CM
Dark Hell E2M8: Tower of Demons N N Thin, OOB
DBP37: AUGER;ZENITH MAP10: Photon Geyser N POL
Demonfear MAP05: Communication Base D Trickle
Demonfear MAP27: Hell's Paradigm D Thin Solved via squeeze glide.
Doom E1M6: Central Processing D OOB Old version affected.
Doom E1M8: Phobos Anomaly D Extreme
Doom E4M3: Sever the Wicked N OOB
Doom E4M7: And Hell Followed ND Thin, OOB Two affected sectors, one can be reached via a cyberdemon-assisted rocket jump.
Doom II MAP15: Industrial Zone D Thin
Doom II MAP27: Monster Condo N D CM, OOB
Doom the Way id Did E3M4: Torture Chambers D Closet ITYTD/HNTR affected.
Down the Drain MAP06: Baloney Town D OOB
Down the Drain MAP10: Here n There, Now n Then N Thin
Eternal Doom MAP03: Inter-Base N OOB
Eternal Doom MAP05: Time Gate N MX
Eternal Doom MAP10: Crimson Tide N OOB
Eternal Doom MAP12: Darkdome D OOB
Eviternity II MAP36: Kenosis N Trap GZDoom on Annihilate Me skill affected
Fava Beans E1M4: Triton Lunar Base D Thin
Final Fantasy Doom[4] E1M8: Castle Keep N CM Max 1/2 (50%).
Final Fantasy Doom E2M1: Crystal Cavern N OOB Max 0/1 (0%).
Final Fantasy Doom E2M5: Narshe N OOB Max 26/27 (96%).
Final Fantasy Doom E3M6: Research Facility N Ammo Low ammo, unreachable cyberdemons. Max 5/10 (50%) with (TAS-only) melee, otherwise 2/10 (20%).
Hacx MAP07: The Great Wall N OOB
Hacx MAP17: River of Blood N OOB
Harmony MAP05: The Hospital N OOB Original version affected.
Harmony MAP08: Airstrip One D OOB
Hell Revealed MAP23: Ascending to the Stars N CM
Hell Revealed MAP26: Afterlife N OOB 424/428 possible.
Hell Revealed MAP32: Mostly Harmful D OOB 287/327 possible without the trick.
Hell Revealed II MAP12: Anti Static N Trap
Icarus: Alien Vanguard MAP13: Asylum N Thin
Icarus: Alien Vanguard MAP15: Waste Disposal D OOB
Icarus: Alien Vanguard MAP29: Brutality N OOB
Italo-Doom MAP07: Central Processing N OOB
Junkfood 4: Slotterween MAP37: Croquette Corp N N Closet, OOB Max 4175/4176 (99%) kills (thing 459), 24269/24361 (99%) items (item column at thing 8890).
Legacy of Rust MAP03: Spirit Drains N Trap Old version affected.
Legacy of Rust MAP07: Forfeited Salvation D Extreme
Master Levels for Doom II MAP07: Bloodsea Keep N X NoMo/ITYTD/HNTR affected.
Master Levels for Doom II MAP07: Mephisto's Maosoleum D OOB
Master Levels for Doom II MAP07: Nessus ND Thin
Master Levels for Doom II MAP25: Black Tower D Trickle
Memento Mori MAP11: Halls of Insanity N Co-op
Memento Mori MAP15: Karmacoma D OOB
Memento Mori MAP17: House of Thorn N Thin
Memento Mori MAP18: A Dead Man's Town N Closet
Memento Mori MAP20: Mountain Depot D D OOB
Memento Mori MAP27: Fort Hades N DM
Memento Mori II MAP01: Outpost N DM
Memento Mori II MAP03: ...And Hell Beneath N DM
Memento Mori II MAP11: Sewer Shutdown N DM
Memento Mori II MAP14: A Question of Time N DM
Memento Mori II MAP16: The Nephilim N DM
Memento Mori II MAP18: Regulate D N OOB, DM
Memento Mori II MAP22: R.R.F. Refinary N DM
Memento Mori II MAP23: No Way Out N DM
Memento Mori II MAP25: Forgotten Town N OOB
Memento Mori II MAP26: Base Exposure N Unused
Memento Mori II MAP27: The Silos N N Thin, OOB
Memento Mori II MAP28: Corporate Hell N DM
Memento Mori II MAP30: It N Co-op
Memento Mori II MAP31: DejaVu N Trap
Memento Mori II MAP32: Dances with Demons N Trap
Memento Mori II MAP01: Secret Operation 1 N Trap
nocheat[5] E2M1 D Extreme Two cyberdemons requiring non-berserk punching; TAS demo exists.[6]
NoYe[7] MAP03: A Snaking Suspicion N OOB Inaccessible cyberdemons and not enough weapons.
NoYe MAP04: Midnight Meeting D Extreme Three cyberdemons and a bit of ammo, some non-berserk punching required.
NoYe MAP21: A Reach Beyond Reaching N OOB Inaccessible cyberdemon and no weapons.
NoYe MAP27: AV Pachinko N OOB Visible items inaccessible.
NoYe MAP30: Going Up? D Extreme Features an infinite secret generator. It takes over 27 years of waiting to get max secrets.
NoYe MAP32: Thissuxx Memeorial N N OOB Secret and northwest invulnerability inaccessible.
NoYe MAP35: Revball N OOB Invulnerability inaccessible.
Obituary MAP14: Halls of the Requiem D Trickle
Obituary MAP15: Castle of Damnation D Trickle
Perdition's Gate MAP03: UAC Executive Areas, Recreation Area/Yard D Thin
Perdition's Gate MAP12: Entryway to the Worlds of the Ancients N Thin
Perdition's Gate MAP27: Hell's Masterpiece N Thin
Perdition's Gate MAP29: The Bomb Facility D OOB
Perdition's Gate MAP31: World of Wonders: The Planet of Living Rock D OOB
Plutonia 2 MAP03: Skull Island D OOB
Plutonia 2 MAP06: Collider Complex D OOB
Plutonia 2 MAP11: Arch-Violence D Extreme
Plutonia 2 MAP20: Lurking Fear N Trap
Plutonia 2 MAP27: Red Hot N Trap
Plutonia 2 MAP32: Go 4 It N Trap
Requiem MAP03: Poison Processing N Trap UV/NM co-op affected.
Requiem MAP04: Fireworks N DM
Requiem MAP06: nataS ot etubirT N DM
Requiem MAP08: The Reactor N DM
Requiem MAP09: Deep Down Below N DM
Requiem MAP12: Militant Reprisal N N OOB
Requiem MAP21: Den of the Skull D D N Thin
Requiem MAP23: Hatred D N OOB
Requiem MAP29: Downer D Deleted
Revolution! MAP01: Carnivorous Cargo N OOB
Revolution! MAP05: R 'n R N Unused
Revolution! MAP20: X Marx the Spot N Unused
Sacrament MAP04: Phobia D D MX
Sacrament MAP08: Zone X N N CL Requires Boom to play properly.
Sacrament MAP10: Wood Prison N N N CL, OOB Requires Boom to play properly.
Scientist 2 MAP09: Bio Lab N OOB The same map with this issue is also in Scientist.
Scientist 2 MAP17: Second Horseman D OOB
Scientist 2023 MAP17: Alchemical Warfare D OOB
Scythe MAP27: Terror D OOB
Scythe MAP28: Run From It D Extreme 100% kills is technically possible while sliding dead towards the exit.
Speed of Doom MAP14: Sledge D MX Requires arch-vile jump.
Sunlust MAP02: Down Through N Trap, closet ITYTD/HNTR affected, GZDoom UV/NM affected
Sunlust MAP04: Sol D OOB
Sunlust MAP27: Emerald Spire D OOB
The Apocalypse Project E1M4 D OOB Requires items brought from a previous map.
The Apocalypse Project E1M6 D CM
The Plutonia Experiment MAP11: Hunted D Extreme
The Plutonia Experiment MAP26: Bunker D Thin
The Plutonia Experiment MAP27: Anti-Christ D OOB
TNT: Evilution MAP15: Dead Zone D OOB
TNT: Evilution MAP31: Pharaoh N OOB, X Original version affected and unplayable in singleplayer without exploits.
Ultimate Doom In Name Only E4M8: Unto the Cruel N MX
Vae Victus MAP02 N CL Works in ZDoom, teleporter trap broken in other limit-removing ports.
Vae Victus MAP03 N CL, OOB Playable in ZDoom where use passes through triggers, unplayable in other limit-removing settings.
Vae Victus MAP04 CL Works in ZDoom where use passes through triggers, unplayable (or barely playable) in other limit-removing settings.
Vae Victus MAP05 N CL Works in ZDoom where vertical aim is enabled, kills out of reach in other limit-removing settings.
Zombies TC MAP02: Copkiller N Trap Sector with thing 182 affected.
Zombies TC MAP03: Refuel the heli N OOB, DM Southeasternmost zombie on a hill cannot be hit by autoaim, but can be killed by spread when shooting other zombies. Two zombies (things 284, 375) in deathmatch-only room.
Zombies TC MAP05: Close the doors N OOB Unreachable sectors next to actual secret are also secret by accident.
Zombies TC MAP08: Big city nights D Teleporter trap monsters behind illusory walls do not wake up unless shot.
Zombies TC MAP10: Oil refinery N N OOB, unused Five monsters placed in void.

References[edit]