Long Days

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Long Days
The path to the main buildingThe path to the main building
Author Alexander S.
Port Limit-removing
IWAD Doom II
Year 2009
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Long Days is a single-level PWAD for Doom II meant for limit removing source ports. It was designed by Alexander S. (Eternal) and uses the music track "Long Days" by NoMeansNo. This expansive slaughter map is the last stand-alone map done in such style by Eternal.

Walkthrough[edit]

Map of Long Days
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

This WAD features two built-in demos. Both require Doom II v1.9 to view them and run for 10 seconds (350 tics) in coop (DEMO1) or deathmatch (DEMO2) mode, staying stationary at different spawn spots.

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 2:31.26 Phml 2010-01-06 longdays-231.zip
NM speed 2:52.51 FC19 2018-02-04 longdaysn252.zip
UV max 6:57.60 Phml 2010-01-09 longdays-657.zip
UV -fast 06:17 Brian Nesser (Anima Zero) 2009-07-07 longdaysf617.zip
UV -respawn
UV Tyson
UV pacifist 05:29 Maes 2009-07-11 longdaysp529.zip

The data was last verified in its entirety on August 28, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 4)
  2. facing south. (thing 10408)
  3. facing north. (thing 10413)
  4. facing south-east. (thing 10418)
  5. facing north-east. (thing 10421)

Statistics[edit]

Map data[edit]

Things 10472
Vertices 3863*
Linedefs 3611
Sidedefs 6707
Sectors 394
* The vertex count without the effect of node building is 2838.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]