MAP01: (Someone's) Standing on the Entryway (Doom 2: The Way We Remember It)

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Doom 2: The Way We Remember It maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33 34 35

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: (Someone's) Standing on the Entryway is the first map of Doom 2: The Way We Remember It. It was designed by Origamyde and uses the music track "Running from Evil" by Cammy.

Walkthrough[edit]

Map of (Someone's) Standing on the Entryway
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the room at the north end, flip the switch on the east blocks to lower the northeast corner wall with stimpacks and a green armor. (sector 21)
  2. In the largest room, flip the west switch, ride up, and open the wall to find a switch. (sector 24)
  3. In the largest room, open the wall east of the easternmost block to find a stimpack. (sector 36)
  4. The switch in Secret #2 opens the outside area to the south, with shotgun shells and a shotgun. (sector 38)
  5. From Secret #2, jump east over the block in the big room. Head back north and east to get a rocket launcher and rockets. (sector 39)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:06.94 paymentplan 2024-10-24 d2twwri01p694.zip Cross-listed from Pacifist
NM speed 0:08.43 FSF 2023-07-15 d2twwri01n008.zip
UV max 0:53.74 Andrea Rovenski 2024-10-23 d2tw01-53.zip
NM 100S
UV -fast
UV -respawn
UV Tyson 1:02.06 Andrea Rovenski 2024-10-23 d2tw01t102.zip
UV pacifist 0:06.94 paymentplan 2024-10-24 d2twwri01p694.zip
NoMo 0:05.94 paymentplan 2024-10-24 d2twwri01o594.zip
Stroller 0:12.77 paymentplan 2024-10-24 d2twwri01str1277.zip

The data was last verified in its entirety on October 26, 2024.

Statistics[edit]

Map data[edit]

Things 58
Vertices 388*
Linedefs 396
Sidedefs 551
Sectors 74
* The vertex count without the effect of node building is 325.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]