MAP01: A Familiar Place (Herian 2)

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Herian 2 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: A Familiar Place is the first map of Herian 2. It was designed by Ian Wilson.

Walkthrough[edit]

Map of A Familiar Place
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the west end of the map, head to the bottom of the water (where the teleporter is) for the secret sector. (sector 109)
  2. On the waterway at the east end of the map, get on the first rock you come to and head to the back end to find a switch. Flip it, then leave the waterway and head back to the yellow door. The eastern wall is now lowered, with a box of shotgun shells behind it as well as a switch that lowers a teleporter near the starting point. (sector 71)
  3. On the same waterway mentioned in secret #2, head to the middle of the waterway and find the switch on the inner wall of the waterway in the middle, which is on the west wall. After flipping it, go back to the yellow door. The western wall is now lowered. Behind it is a green armor and a switch that lowers the teleporter at the starting point. (sector 70)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 20)
  2. facing north-east. (thing 21)
  3. facing south-west. (thing 22)
  4. facing north. (thing 23)

Statistics[edit]

Map data[edit]

Things 331
Vertices 1005*
Linedefs 1016
Sidedefs 1546
Sectors 196
* The vertex count without the effect of node building is 817.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]