MAP01: A Walk In The Park (ASDOOMII)
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| ASDOOMII maps |
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This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: A Walk In The Park is the first map of ASDOOMII. It was designed by Andy Sheppard.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Jumping onto the red key ledge opens up a door south of the red door leading to four shotgun guys, two heavy weapon dudes (not on easy skill), and a soul sphere. (sector 114)
- After going through the red door, turn right and go through two doors leading outside. At the western end of this area is a steep staircase leading up to a ledge with a super shotgun. Entering this ledge opens up a door to the north of the red door leading to a room with the same items as #1. (sector 112)
- East of the red door, take the door leading north to an outside area. In the west of this area is a secret door on the south wall (marked with a misaligned texture) leading to the room between the yellow doors. (sector 123)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on December 7, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing east. (thing 18)
- facing east. (thing 45)
- facing west. (thing 69)
- facing west. (thing 165)
- facing west. (thing 170)
Statistics[edit]
Map data[edit]
| Things | 172 |
| Vertices | 1029* |
| Linedefs | 1122 |
| Sidedefs | 574 |
| Sectors | 251 |
Things[edit]
This level contains the following numbers of things per skill level:
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