MAP01: Aftermath (Combat Shock 2)


Combat Shock 2 maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Aftermath is the first map of Combat Shock 2. It was designed by Daniel Jakobsson (dannebubinga) and uses the music track "".


Map of Aftermath
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Press the switch that lowers the shotgun, then head southeast to the closet with shotgun guys. Use the east wall where the health bonus is to get a box of shotgun shells. (sector 719)
  2. Open the blue key door at the start and teleport, then enter the water nearby and head east. At the northeast corner, you can get a computer area map. (sector 876)
  3. Head northeast from where the yellow key is to the next area (as if you are going to the red skull key). Heading east from there will open several alcoves with spectres coming out. Enter either of the west alcoves and press the wall between them to get medikits. (sector 154)
  4. Use the yellow key on the switch north of it to release demons and imps. In their area, a bit southeast of the megasphere, use the south wall to pick up a backpack. (sector 418)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:12.40 Maribo 2021-12-19
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.


Map data[edit]

Things 556
Vertices 7306*
Linedefs 6589
Sidedefs 11187
Sectors 955
* The vertex count without the effect of node building is 5630.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]