MAP01: Approach (DOOM 2 - Flashback to Hell)


DOOM 2 - Flashback to Hell maps 01-11

(01 - 11)
12 13 14 15 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Approach is the first map of DOOM 2 - Flashback to Hell. It was designed by Stormwalker (Vordakk) and uses the music track "Doomrider" by John Weekley (PRIMEVAL).


Map of Approach
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the room with the triangular staircase, head south and go to the next room. Get on the right terminal and open the monitor for a box of rockets. (sector 261)
  2. In the room with several platforms, get on the ledge north of the platforms, then use the left monitor to get a shotgun and shotgun shells. (sector 206)
  3. In the southeast courtyard, shoot the three barrels in the northwest corner and use the switch, which lowers the rocket launcher. (sector 250)
  4. Stay on the rocket launcher lift and ride it up. Jump west and on the wall, then head north and open the wall to get health and armor bonuses. (sector 405)
  5. Jump west from the wall mentioned above and head all the way west, north, and east to find more health and armor bonuses. (sector 410)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:24.77 MD922 2014-08-29
NM speed 0:30.43 Brayden Hart (AD 79) 2015-07-23
UV max 1:38.66 Andrea Rovenski (Cyberdemon531) 2018-05-18
NM 100S 1:38.14 Andrea Rovenski (Cyberdemon531) 2015-07-15
UV -fast 2:20.20 Andrea Rovenski (Cyberdemon531) 2019-07-07
UV -respawn
UV Tyson 2:06.74 Dylan Gill (TheV1perK1ller) 2020-02-25
UV pacifist 00:29 Andrea Rovenski (Cyberdemon531) 2014-06-06
NoMo 0:21.83 Dime 2015-03-28
Stroller 0:58.91 Andrea Rovenski (Cyberdemon531) 2014-12-11

The data was last verified in its entirety on January 20, 2022.


Map data[edit]

Things 419
Vertices 2318*
Linedefs 2390
Sidedefs 3888
Sectors 487
* The vertex count without the effect of node building is 1945.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]