MAP01: At the Entrance (Struggle)
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Struggle maps |
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Episode 1 - The Catastrophe Begins
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Episode 2 - Two Gateways to Inferno |
Episode 3 - Antaresian Legacy |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP01: At the Entrance is the first map of Struggle. It was designed by Seongbae Park (antares031) and uses the music track "Welcome to Skull's Hell" from Fortress 2 Blue. The par time defined in MAPINFO is 5:00.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- When the first hallway you enter lowers, go between the burning barrels at the east side and use the wall for a lift. Ride it up to reach a green armor, stimpacks, and 9mm bullets. (sector 51)
- Open the blue door, then open the door to the left of the blue door and head north. A wall ahead of you will open with a revenant in it. Press on the east wall in this compartment to reach a lift going outside to a grenade launcher, grenades, a green armor, and stimpacks. (sector 243)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | 2:23.03 | sapphics | 2021-08-26 | sg01m223.zip | |
NM 100S | |||||
UV -fast | 2:42.40 | Bdubzzz | 2022-07-27 | sg01f242.zip | |
UV -respawn | |||||
UV Tyson | 5:00.71 | lirui1001 | 2024-10-27 | sg01t500.zip | |
UV pacifist | |||||
NoMo | 0:47.77 | NuruTheDoomer | 2023-01-19 | sg01o-47.zip |
The data was last verified in its entirety on November 8, 2024.
Statistics[edit]
Map data[edit]
Things | 366 |
Vertices | 2476* |
Linedefs | 2477 |
Sidedefs | 3875 |
Sectors | 334 |
Things[edit]
This level contains the following numbers of things per skill level:
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