MAP01: Attack (Master Levels)

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Master Levels maps

Sony-PlayStation-5501-Console-FL.png

This level has a
console version.

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

Attack is a map that is part of the Master Levels for Doom II. It was designed by Tim Willits and Theresa Chasar, and is contained in the file ATTACK.WAD.

In the version for Doom + Doom II, this level uses the music track from the intermission screen.

This level was later ported to PlayStation Final Doom as MAP01: Attack.

Walkthrough[edit]

Map of Attack
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

  • Kill all the enemies outside the first room and collect some weapons. Then go through the door in the southwest corner.
  • Fight through this room and go up the stairs to another door.
  • Continue straight through this hallway through the door on the opposite end.
  • Kill all enemies and collect the red key. Then head back through the same door which you entered.
  • The first door on the right will be the red door. Enter this room, kill all enemies and collect the blue key.
  • Exit the red door room and turn left. Follow the path in the room where you got the red key and make a big U-turn to the door on the opposite side, and go through it.
  • The blue door is now on the left. Enter, kill, and collect the yellow key.
  • Behind the yellow key is an elevator. Travel down the elevator, watching out for the revenant, and go right until you reach a silver teleporter.
  • The teleporter will take you right next to the yellow door, marked with exit signs. Hit the switch inside this room to complete the level.

Other points of interest[edit]

Secrets[edit]

Official[edit]

  1. When you enter the building where the yellow key resides, a teleporter will open in the room to the west of the starting one. The space directly south of it counts as a secret. (sector 254)

Non-official[edit]

  • Behind the silver teleporter pad with the two arrow-like structures to its left and right, go behind the right one to get a megaarmor.

Bugs[edit]

Opening either descending door to the middle water area (sectors 131, 134), and riding one of those doors up when it ascends to then drop into one of the small walled-off areas to the south (sectors 78, 73) will result in the player being stuck.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:39.94 Ks4 2021-10-23 attack-39_94.zip
NM speed
UV max 2:29.09 Bainshie-Doom 2022-10-19 ATTACKm-229.zip
NM 100S 0:57.63 Jean-Charles Dorne (JCD) 2021-07-08 attns057.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:27.26 Aleksey Kamenev (4shockblast) 2014-02-18 attacko027.zip
NoMo 100S 0:35.86 NuruTheDoomer 2022-07-05 attackos-35.zip

The data was last verified in its entirety on January 15, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 30)
  2. facing south. (thing 44)
  3. facing south. (thing 45)
  4. facing east. (thing 46)
  5. facing east. (thing 47)
  6. facing north. (thing 48)

Statistics[edit]

Map data[edit]

Things 254
Vertices 1575*
Linedefs 1543
Sidedefs 2250
Sectors 294
* The vertex count without the effect of node building is 1215.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]