MAP01: Awakening (DBP11: Lilywhite Lilith)
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| DBP11: Lilywhite Lilith maps |
|---|
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP01: Awakening is the first map of DBP11: Lilywhite Lilith. It was designed by Jack Stewart (Jaxxoon R) and uses a MIDI rendition of "Amusement Park" from Nier: Automata as its music track.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the first part of the north hall, shoot the glass in the middle of the east wall and head out. Use the red switch and the switch behind it, then head down to get to a teleporter. This goes to a chainsaw. (sector 43)
- Open the door west of the start and head to the northwest wall in this hall. Open it to get a berserk pack. (sector 190)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:08.97 | Kraflab | 2019-05-25 | ll01p897.zip | Cross-listed from Pacifist |
| NM speed | |||||
| UV max | 1:17.29 | lirui1001 | 2020-05-05 | dbp1101-117.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | 0:08.97 | Kraflab | 2019-05-25 | ll01p897.zip | |
| NoMo | 0:07.94 | Looper | 2019-05-25 | ll01o794.zip |
The data was last verified in its entirety on April 14, 2025.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south-east. (thing 218)
- facing south-west. (thing 219)
- facing north-west. (thing 220)
- facing north. (thing 221)
Statistics[edit]
Map data[edit]
| Things | 223 |
| Vertices | 2331* |
| Linedefs | 2161 |
| Sidedefs | 3577 |
| Sectors | 488 |
* The vertex count without the effect of node building is 1715.
Things[edit]
This level contains the following numbers of things per skill level:
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