MAP01: Awakening (Hellfire III)
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| Hellfire III maps |
|---|
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Awakening is the first map of Hellfire III. It was designed by Shadowman and uses the music track "Title Screen" by David B. Schultz, from Nitemare 3D.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Use the computer in front of you to reveal a chainsaw to the south. (sector 24)
- In the upstairs area, use the yellow switch, then run downstairs and enter the west room with former humans and a medikit. (sector 185)
- Enter the broken elevator at the south end of the downstairs area, then press on the south wall to find a teleporter leading to a rocket launcher. (sector 236)
- In the southeast room upstairs, use the picture to open the northeast closet with a green armor. (sector 353)
- In the northeast room upstairs, use the computer to open the southeast closet with a shotgun. (sector 387)
- In the east hall upstairs, head north and enter the toilet at the west door. Open the wall above the toilet to get a medikit. (sector 395)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on February 21, 2022.
Statistics[edit]
Map data[edit]
| Things | 312 |
| Vertices | 3444* |
| Linedefs | 3307 |
| Sidedefs | 5358 |
| Sectors | 535 |
* The vertex count without the effect of node building is 2798.
Things[edit]
This level contains the following numbers of things per skill level:
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