MAP01: Awakening (Resurgence)

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Resurgence maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Awakening is the first level of Resurgence. It was designed by Josh Sealy (Joshy) and uses the music track "Tower of Fire" by James Paddock, taken from the Plutonia MIDI Pack. The level takes place entirely inside a small cave in Hell.

Walkthrough[edit]

Map of Awakening
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

From the start position, proceed forward and hit the switch, which lowers the metal block it is placed on. Take the second left, making sure to pick up the shotgun. Run across the gap towards the gargoyle switch, and the lava will instantly lower, revealing a new area. Moving forward will trigger a trap in front of you, revealing more of this area. At the top of the steps, among the zombiemen, is a rocket launcher, with some rockets.

Turn right here and run past the pillars, then hit the switch. Three metal poles in the middle of the central area will rise, and monsters will start to teleport in to the large area below. Drop down into this area and run to the far end of the blood pool. Look for the break in the red rock wall, run through it. Turning right will lead to a dead end, so instead turn left. At the end of this path is another rocket launcher, guarded by sergeants. The gap in the wall you came through will now raise, but the dead end at the other end of the path will have cleared. As you head towards it, you will be met by a group of spectres. Clear them then follow the path round to the right.

At the top of the steps, take the first right, then carefully turn right again at the end of the protruding section onto the narrower ledge. Follow the ledge round to hit the switch at the end of it. This will cause more monsters to teleport into the central area below, but now the remaining metal poles will have risen. Go back along the ledge and back into the southern area. Find the crossing point, and if you are playing on Hurt Me Plenty or any higher skill level, the other side will be guarded by a Hell knight. It is recommended to kill the Hell knight before crossing. Once you have crossed, drop down into the hole and walk into the bright portal to exit the level.

Secrets[edit]

  1. Sector 193: In the south-west of the map, when you hop to the lava pool with the backpack, the lava will instantly lower when you touch it. Proceed forward to trigger a trap in front of you containing a demon. Pass through the pulsating lava fall revealed by it to find multiple health bonuses and armor bonuses stacked on top of each other.
  2. Sector 1: The bars around the edge off of a protruding rock balcony in the main area will raise when you approach the rocket launcher in the north of the map. Jump down off said balcony onto the platform with the imps and green armor.

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:13.74 Kyle McAwesome 2014-10-12 rs01p013.zip Cross-listed from Pacifist
NM speed 0:15.63 GrumpyCat 2014-10-10 rs01n015.zip
UV max 1:41.34 Andrea Rovenski 2024-08-31 rs01-141.zip
NM 100S
UV -fast 2:39.20 Andrea Rovenski 2023-01-13 rs01f239.zip
UV -respawn
UV Tyson 2:50.09 Andrea Rovenski 2024-08-31 rs01t250.zip
UV pacifist 0:13.74 Kyle McAwesome 2014-10-12 rs01p013.zip
NoMo 0:12.60 Ezormer 2014-11-02 rs01o012.zip

The data was last verified in its entirety on September 7, 2024.

Statistics[edit]

Map data[edit]

Things 323
Vertices 1321*
Linedefs 1279
Sidedefs 2117
Sectors 194
* The vertex count without the effect of node building is 1021.

Things[edit]

This level contains the following numbers of things per skill level:

External links[edit]