MAP01: Back from Hell (Doom 2's Consumed Earth)
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Doom 2's Consumed Earth maps |
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MAP01: Back from Hell is the first map of Doom 2's Consumed Earth. It was designed by Ilya Lazarev (joe-ilya) and uses the untitled music used for Doom II's intermission screen, by Robert Prince.
Contents
Walkthrough[edit]
Essentials[edit]
Step forward to teleport to the destroyed Icon of Sin (and telefrag a cyberdemon and spiderdemon), collect the shotgun and chaingun in front of you, then step through the hole in the Icon’s face to land in a pit with a wooden pillar. Climb up the steps to reach the sky teleporter at the top of the platform and enter it to go to the main area of the level, then go to the west side of the center platform (made of slime-covered bricks) to find steps leading up to it, which are guarded by two or three mancubi. Climb the steps to lower a block at the top and release some imps, then look south to see a button and press it to open a door in the south-west corner of the area—cacodemons and chaingunners will also teleport to that point. Go through the door you just opened and flip the switch ahead to release a Hell knight and some more chaingunners, then flip a second switch behind the knight to lower the metal wall north-east of the metal platform. Go through that wall to see a revenant guarding the exit.
Other points of interest[edit]
Secrets[edit]
- In the main area, go west from the center platform towards a cage with three sets of shotgun shells. Head to the south-west corner where the red pillar is and you will lower to a teleporter. Take it to teleport to a supercharge. (sector 149)
- To get the rocket launcher across from the exit, head to the blood at the east end and lower the east wall. Take the teleporter to get the rocket launcher. (sector 152)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on August 7, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains only three spawn points, making it unplayable in deathmatch mode:
- facing west. (thing 215)
- facing west. (thing 216)
- facing east. (thing 217)
Statistics[edit]
Map data[edit]
Things | 231 |
Vertices | 833* |
Linedefs | 855 |
Sidedefs | 1391 |
Sectors | 176 |
Things[edit]
This level contains the following numbers of things per skill level:
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