MAP01: Back from Hell (Doom 2's Consumed Earth)

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Doom 2's Consumed Earth maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Back from Hell is the first map of Doom 2's Consumed Earth. It was designed by Ilya Lazarev (joe-ilya) and uses the untitled music used for Doom II's intermission screen, by Robert Prince.

Walkthrough[edit]

Map of Back from Hell
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the main area, head to the center, then go west towards the shotgun shells. Head to the southwest corner where the red pillar is and you will lower to a teleporter. Take it to teleport to a soul sphere. (sector 149)
  2. To get the rocket launcher across from the exit, head to the blood at the east end and lower the east wall. Take the teleporter to get the rocket launcher. (sector 152)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on August 7, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains three spawn points:

  1. facing west. (thing 215)
  2. facing west. (thing 216)
  3. facing east. (thing 217)

Statistics[edit]

Map data[edit]

Things 231
Vertices 833*
Linedefs 855
Sidedefs 1391
Sectors 176
* The vertex count without the effect of node building is 699.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]