MAP01: Basement Dwellers (Hardfest)

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Hardfest maps
Ep.1: Curiosities
Ep.2: Oddities

07 08 09 10 11

Ep.3: Slaughter

12 13 14 15 16 17 18 19 20

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Basement Dwellers is the first map of Hardfest. It was designed by finnks13 and uses the music track "Starcore," composed by Korp.

Walkthrough[edit]

Map of Basement Dwellers
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

This map can be considered semi-nonlinear, since both keys needed to progress can be approached from two sides.

Once the map starts and the player makes a sound, 43 zombiemen from an out-of-bounds monster closet will start teleporting into two dark rooms: one to the west of the spawn points and one connected to the west corridor.

First of all, find the blue keycard. It is located north-west of the spawn point, surrounded by demons. Pay attention to the mancubi and revenants on elevated platforms, as they can easily deal damage when you are distracted.

After you have gotten the blue key, go to the south part of the level. It can be accessed either by a stairway on the west (which is guarded by turret imps and chaingunners behind an impassable transparent wall), or using an elevator to the east. Find the blue arrow on the floor and press the blue switch it leads towards.

The switch opens two walls leading to the yellow keycard, and also two monster closets in the corridor with the trail of health bonuses. Go to the platform where the horde of sniping imps are located and pick up the rocket launcher before going for the yellow key. Picking up the key triggers an ambush. Demons and revenants teleport to the corridors connected to the platform, and cacodemons appear outside of it.

With the yellow key in hand, go to the westernmost part of the map and open the yellow bars. Press the switch to raise the elevator you are on. After waiting some time you will arrive at the final fight. Directly in front of you is an arch-vile surrounded by Hell knights. The rest of the area is filled with imps, demons and zombiemen, while you have two pillars to hide behind. After killing everything, press the switch located on the south side of the southern of the two pillars to raise a step, allowing you to climb to the exit switch. If you do so, but will not press the switch, you can notice that the elevator which you came from has lowered, allowing you to backtrack to the previous parts of the map in case you missed something.

Other points of interest[edit]

Secrets[edit]

  1. In the upper room with a green armor and a soulsphere overlooking the starting area, look at the opposite end through the window. You will see a brown switch embedded in a wall above the platform with imps. Shoot that switch. Doing so will lower the nearby corner wall behind a singular barrel, revealing imps, chaingunners and a blue armor. (sector 132)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:02.77 NoisyVelvet 2023-03-22 hf01p102.zip Cross-listed from Pacifist
NM speed
UV max 2:53.77 akolai 2023-03-01 hf01m253.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 1:02.77 NoisyVelvet 2023-03-22 hf01p102.zip
NoMo 0:29.37 NoisyVelvet 2023-03-23 hf01o029.zip

The data was last verified in its entirety on April 16, 2023.

Statistics[edit]

Map data[edit]

Things 333
Vertices 1054*
Linedefs 1093
Sidedefs 1669
Sectors 224
* The vertex count without the effect of node building is 890.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

According to the map comments, the main inspirations for the map were the opening part of Vanguard's MAP09 and "that bit in Going Down where you blow up a water cooler and a load of imps spill out of the walls."

Trivia[edit]

  • This map was originally made for a Haste inspired set of maps, but later reworked to fit into MAP01 of Hardfest.

See also[edit]

Sources[edit]

  • Inspiration and trivia information is available within the hardfest.txt file.

External links[edit]