MAP01: Biovite (The Biovite Project)

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The Biovite Project maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Biovite is the first map of The Biovite Project. It was designed by Marc Rüther (Milian) and uses his untitled music track (biovite1.mid).

Walkthrough[edit]

Map of Biovite
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the west hall of the main officer building, head to the second blue door and use the recessed wall north of it to enter a courtyard with a soul sphere. (sector 135)
  2. In the west tower, use the dark terminal on the west side and head southeast to get a megaarmor. (sector 370)
  3. In the laboratories, head to the east room, Head to the northwest end, climb the crates, and use the switch. Head west into a secret room with a green armor and a berserk pack. (sector 383)
  4. In the cells at the north hall before the exit hall, enter the northwest cell. Press on the cracked wall and follow the path to get a rocket launcher and rockets. (sector 856)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 2, 2023.

Statistics[edit]

Map data[edit]

Things 890
Vertices 5329*
Linedefs 6321
Sidedefs 10516
Sectors 1048
* The vertex count without the effect of node building is 5329.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]