MAP01: Blocks (Eye of the Beholder II)
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| Eye of the Beholder II maps |
|---|
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Blocks is the first map of Eye of the Beholder II. It was designed by Jon Landis, who also composed its untitled music track.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- North of the red key is a room with four platforms that move up and down. Rise these to the top and jump east, and press the switch. Then return to the platforms, jump north and press the switch (note that approaching the eastern switch closes the door opened by the northern one). Two doors have opened in the passage leading to this room - the western one leads to a shotgun. (sector 84)
- After ascending the first staircase, keep going ahead until you reach a structure. The southern wall of this structure is a secret door leading to an armor and a teleporter back to the start area. (sector 32)
- The second door opened by the switches mentioned in #1 leads to a path with a switch. Press this switch then go to the room south of the blue key area, press the switch to lower a lift, then step on the lift and ride to the top. Jump east-south-east onto a platform with 4 shotgun shells and open a door to the east. Jump across the gap to a room with a pain elemental and a soul sphere - the latter can be reached via a platform in the north-west of this room. The room contains a teleporter leading back to the room south of the blue key. (sector 218)
- Immediately after the red door is a secret door on the south wall (marked with a different texture) leading to a room with three pillars that rise and lower. (sector 56)
- The eastern wall of the northern pillar's pit (see #4) is a switch which opens a door to the west (accessible by riding the west pillar up) leading to a chainsaw, 12 imps, a cacodemon (hard skill only), and a rocket launcher (multiplayer only). (sector 66)
- The western wall of the eastern pillar's pit (see #4) is a switch which opens a door to the east (accessible by riding the east pillar up) leading to a medikit and a partial invisibility. (sector 79)
Bugs[edit]
On medium and hard skills, it is not possible to achieve 100% kills due to cacodemons in the area west of the exit that are unable to be woken up and thus unable to enter the player's sight.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 14:56.11 | EnragedEggplant | 2023-06-07 | eob2s01m1456.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on June 24, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing west. (thing 5)
- facing west. (thing 35)
- facing west. (thing 67)
- facing west. (thing 68)
Statistics[edit]
Map data[edit]
| Things | 137 |
| Vertices | 1216* |
| Linedefs | 1241 |
| Sidedefs | 1829 |
| Sectors | 274 |
* The vertex count without the effect of node building is 989.
Things[edit]
This level contains the following numbers of things per skill level:
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