MAP01: Canyon (Master Levels)

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Master Levels maps

Sony-PlayStation-5501-Console-FL.png

This level has a
console version.

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

Canyon is a part of the Master Levels for Doom II. It was designed by Tim Willits and Theresa Chasar, and is contained in the file CANYON.WAD.

This level was later ported to PlayStation Final Doom as MAP03: Canyon.

In the version for Doom + Doom II, this level uses the music track "The Demons from Adrian's Pen".

Walkthrough[edit]

Map of Canyon
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start inside a column. Flip the switch in front of you to raise the floor and go up to a metal courtyard with spectres and zombies, then use the lift to the west to get to the upper level and head south to a doorway at the bottom of a trench. Go through the doorway and kill some waiting zombiemen, then step through the window in front of you and carefully drop down to the red keycard, which is on a bridge in the middle of the room. Watch out for the nukage trenches on either side of the bridge as they are inescapable if you fall into them. Go west from the key to a junction, collect the super shotgun here then follow the corridor south and west to a red door. Pass through the door to enter a tall room with various monsters, activate the silver lift on the west side of the room, then collect the rocket launcher on it and go up to the top floor to find zombiemen guarding the blue keycard.

Step on the lift again and ride it down to the western walkway, then follow this north and east to another red door. Go through the door and immediately head north to a blue door, which leads to six columns that overlook an outdoor area with a nukage river. Drop down two columns to get a radiation shielding suit and plasma gun, which will help you kill the pain elemental and other enemies ahead, then use the smaller lift in the south-west corner to go up to a brick room with more zombies. Head north up two flights of steps to a door, collecting a chaingun on the way, then go through and push past a couple of spectres and Hell knights to reach the lift at the north end of the marble room. Ride the lift up and open the door at the top to face one or two mancubi, then continue east to another door and follow the corridor behind it to get back to the starting area. Kill any waiting imps, then enter the white teleporter in this area to go to the opposite corner where you will find the yellow keycard. Step back on the teleporter to return to the previous area, then open the yellow exit door to find a shotgun guy guarding the exit switch.

Other points of interest[edit]

Secrets[edit]

  1. When you approach the southernmost blue key-locked door, an alcove containing imps will open at the south-east of the map, in the green tech room. Head to that location, and press on the west wall of the alcove to find a backpack. (sector 255)
  2. Once you step into the southern section of the gray marble room with the small nukage fountain, a few compartments containing enemies will open, including one south-west of the brown brick area you came from. Backtrack to that location, and open the rear wall of the compartment to find a megasphere. (sector 257)
  3. After you climb the stairs into the hallway leading to the exit door, an alcove containing imps will open to the west in the previous room. Push on the back wall of the alcove to find a chaingunner. (sector 261) On Hurt Me Plenty or lower, there will be a partial invisibility here instead.
  4. In the room with the exit switch, press on the middle of the northern wall to find a super shotgun and a medikit. (sector 259)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:09.14 El Juancho 2022-05-06 Canyon-009.zip
NM speed
UV max 4:56.40 Yousuf Anik 2015-11-03 canyon-456.zip
NM 100S 3:48.94 Jean-Charles Dorne (JCD) 2021-07-08 canns348.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 3, 2022.

Deathmatch[edit]

  • There is a rocket launcher behind the blue door in the starting area.
  • A super shotgun is at the south-eastern room where the first secret is also located.
  • A chaingun is in the room with firesticks and four doors leading to various locations of the map.
  • At the north portion of the marble room on the lift, there is a plasma gun.
  • In the third secret (sector 261), there is a BFG9000.

Player spawns[edit]

This level contains seven spawn points:

  1. facing west. (thing 0)
  2. facing west. (thing 62)
  3. facing south. (thing 63)
  4. facing west. (thing 64)
  5. facing west. (thing 65)
  6. facing north. (thing 66)
  7. facing south-east. (thing 67)

Statistics[edit]

Map data[edit]

Things 398
Vertices 1224*
Linedefs 1286
Sidedefs 1923
Sectors 262
* The vertex count without the effect of node building is 1027.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]