MAP01: Castle Entry (Castle Phobos)
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Castle Phobos maps |
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This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Castle Entry is the first map of Castle Phobos. It was designed by David Shrock and uses the music track "".
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- The room that contains 4 shotgun shells, an armor, and the switch that opens the third of the four doors leading into the main building counts as a secret and is impossible to miss. (sector 73)
- After going through the four doors into the main area, continue straight ahead to the wall. There is an unmarked secret door here leading to a stimpack, a medikit, and 8 shotgun shells (12 in multiplayer, where there also a berserk. (sector 86)
- Go through the teleporter north of #2, then turn right then left. There is a secret door by the short red firestick leading to a ledge overlooking the lava containing three imps, 4 shotgun shells, and a stimpack. (sector 240)
- The room south of the blue key containing the teleporter to the exit area counts as a secret and is impossible to miss. (sector 194)
- From the entrance to #3, continue south then west. On your right is an unmarked secret door leading to two stimpacks and a demon (two on hard skill). (sector 119)
- Opposite the door to #5 are two doors leading to a room with two staircases. At the top of these staircases is an unmarked secret door (next to a medikit on easy and medium skills) leading to a corridor with three imps. This corridor can also be reached via #3 by jumping into the lava and going up the stairs. (sector 142)
- The south wall of #6 has an unmarked secret door leading to a shotgun guy, 4 shotgun shells, and a stimpack. There is also a berserk on multiplayer. (sector 265)
- There is a door leading west from #6 to a corridor with some demons. The eastern wall of this corridor has an unmarked secret door leading to a stimpack and 4 shotgun shells. (sector 284)
- The lava pit overlooked by #3 has a door in the south wall of the northern part leading to two teleporters. Approaching this door opens up a door reached by heading north then east from the outside of the four doors leading into the main building. There are three imps (two on easy skill), a shotgun guy, a demon, and a backpack here. (sector 249)
- Near #8 is a corridor heading west. Go through the door at the end here - this opens a door north of the backpack in #9. Now walk over the north side of the platform west of the four doors leading into the main building (as hinted by the arrow on the floor behind #9). This lowers a lift north of the backpack containing a soul sphere - it leads up to a chainsaw and 8 shotgun shells. The lift can be lowered repeatedly. (sector 253)
- The staircase leading out of the lava overlooked by #3 has an unmarked secret door part-way up leading to a computer area map and (on multiplayer only, not medium skill) a super shotgun. There is also a chaingun and rocket launcher here - picking up either of these makes the other inaccessible. (sector 235)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on December 12, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing east. (thing 14)
- facing north. (thing 15)
- facing south. (thing 29)
- facing west. (thing 30)
Statistics[edit]
Map data[edit]
Things | 219 |
Vertices | 1137* |
Linedefs | 1260 |
Sidedefs | 1817 |
Sectors | 292 |
Things[edit]
This level contains the following numbers of things per skill level:
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