MAP01: Checkpoint Charlize (Project Einherjar)
|Project Einherjar maps|
|Deep Into White Hell|
|The Iron Invasion|
|The Scourge of Mordin|
|Return to Jotunheim|
MAP01: Checkpoint Charlize is the first map of Project Einherjar. It was designed by Mike MacDee (Impie) and uses the music track "".
- 1 Walkthrough
- 2 Areas / screenshots
- 3 Speedrunning
- 4 Statistics
- 5 Technical information
- 6 Inspiration and development
- 7 Trivia
- 8 See also
- 9 Sources
- 10 External links
Checkpoint Charlize is a small outpost sandwiched between two truck yards. Juno begins in the south truck yard with a handful of guards, some of which fire at her from the rooftops and the other side of the fences if she makes any noise outside. The map is very small and straightforward: Juno must fight through the small central building and the north truck yard to reach the exit, which is guarded by an Amazon Commando and a few Juggernauts.
Other points of interest
All of the secrets are found in the central building.
- The wall opposite the laboratory desk has a medical backpack hidden behind it. (sector 62) Grabbing this secret triggers an ambush in the first room.
- The back wall of the aforementioned secret area is actually an elevator. It takes you to the roof, where Juno finds another ballistic knife. (sector 4)
- In the first room, "use" the slightly lit section of pipe behind the desk. Juno removes the pipe and converts it into a Shit Creek scattergun.
Areas / screenshots
Routes and tricks
The records for the map at the Doom Speed Demo Archive are:
This level contains the following numbers of things per skill level:
Inspiration and development
This map was adapted from the first level of Impie's earlier Midgard game based on the same novel.