MAP01: Checkpoint Charlize (Project Einherjar)


Project Einherjar maps
Deep Into White Hell

08 09 10 11 12 13 14

The Iron Invasion

15 16 17 18 19 20 21

The Scourge of Mordin

22 23 24 25 26 27 28

Return to Jotunheim

29 30 31 32 33 34 35

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Checkpoint Charlize is the first map of Project Einherjar. It was designed by Mike MacDee (Impie) and uses the music track "".


Map of Checkpoint Charlize
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Checkpoint Charlize is a small outpost sandwiched between two truck yards. Juno begins in the south truck yard with a handful of guards, some of which fire at her from the rooftops and the other side of the fences if she makes any noise outside. The map is very small and straightforward: Juno must fight through the small central building and the north truck yard to reach the exit, which is guarded by an Amazon Commando and a few Juggernauts.

Other points of interest[edit]


All of the secrets are found in the central building.


  1. The wall opposite the laboratory desk has a medical backpack hidden behind it. (sector 62) Grabbing this secret triggers an ambush in the first room.
  2. The back wall of the aforementioned secret area is actually an elevator. It takes you to the roof, where Juno finds another ballistic knife. (sector 4)


  • In the first room, "use" the slightly lit section of pipe behind the desk. Juno removes the pipe and converts it into a Shit Creek scattergun.


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes


Map data[edit]

Things 187
Vertices 388
Linedefs 448
Sidedefs 693
Sectors 75


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

This map was adapted from the first level of Impie's earlier Midgard game based on the same novel.


See also[edit]


External links[edit]