MAP01: Comeback (Plutonia 2)

From DoomWiki.org

Plutonia 2 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Comeback is the first map of Plutonia 2. It was designed by Adolf Vojta (Gusta), and uses the music track "Pyrarinth" by James Paddock. The par time defined in MAPINFO is 30 seconds.

Walkthrough[edit]

Map of Comeback
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Grab the backpack and chainsaw and open the door. You will find a few former humans. You cannot open any of the doors here, so head through the vines killing any enemies you find in the next area. Over there, find an opening with a blue floor, and you will find a skull switch. This opens the doors from before. The northern one leads to the blue keycard, but you cannot reach it yet. Go through the southern door and kill the cacodemon. Go behind him, through the door and down the path until you get the yellow keycard. After getting it, drop down and go through the vines to the right. There is a yellow door to the north and a yellow switch nearby. Flipping the yellow switch allows you to get the super shotgun that is opposite the yellow door. Get it and then head through the yellow door. Kill the imps and pain elemental, then press the lion switch. After that head through the nearby door and go to the next door you see, looking out for teleporting enemies as you do. The door just so happens to take you to the blue key room, and the key is now accessible. Grab it and then return to where the yellow switch was. Nearby is a blue switch, which opens the blue bars to the exit.

Other points of interest[edit]

Secrets[edit]

  1. Approaching the berserk pack lowers the wall east of it, revealing two troopers (HNTR or lower), sergeants (HMP), or chaingunners (UV or NM), and a health bonus. (sector 291)
  2. Entering the door to the exit room (that becomes unlocked by pressing the blue switch) temporarily lowers the blue and yellow switches, revealing two pathways to the platforms where the shotgunners stood. (sector 353) Entering either one registers the secret. There are ten armor bonuses on the northern platform and ten health bonuses on the southern one.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

It's possible to grab the yellow key if you straferun towards it from the central courtyard.

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:16.26 Karim El-Sheikh (Kimo Xvirus) 2023-11-06 p201-016.zip Cross-listed from Pacifist
NM speed 0:30.03 Red-XIII 2015-09-26 p201n030.zip
UV max 1:32.77 Karim El-Sheikh (Kimo Xvirus) 2010-03-12 p201-132.zip
NM 100S 1:17.80 DidierTranber 2023-10-01 p201s117.zip
UV -fast 2:01.49 Andrea Rovenski (Cyberdemon531) 2024-04-14 pl201f201.zip
UV -respawn 2:13.26 Coincident 2020-06-14 pl201rere213.zip Also Reality
UV Tyson 2:59.71 Andrea Rovenski (Cyberdemon531) 2024-04-14 pl201t259.zip
UV pacifist 0:16.26 Karim El-Sheikh (Kimo Xvirus) 2023-11-06 p201-016.zip
NoMo 0:15.51 Looper 2013-07-11 plt2nomo.zip

The data was last verified in its entirety on May 12, 2024.

Miscellaneous demos[edit]

Run Time Player Date File Notes
NoMo TAS 0:14.77 Vasily Vasilyev (38_ViTa_38) 2016-01-03 p201xo014.zip

The data was last verified in its entirety on January 13, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 173)
  2. facing west. (thing 174)
  3. facing north. (thing 175)
  4. facing west. (thing 178)

Statistics[edit]

Map data[edit]

Things 185
Vertices 1633*
Linedefs 1717
Sidedefs 2609
Sectors 366
* The vertex count without the effect of node building is 1302.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • Amongst possible names for this map during development were Coming Back to Life and Resurrection.

See also[edit]

Sources[edit]

External links[edit]