MAP01: Comeback (Plutonia 2)

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Plutonia 2 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Comeback is the first map of Plutonia 2. It was designed by Adolf Vojta (Gusta), and uses the music track "Pyrarinth" by James Paddock.

Walkthrough[edit]

Map of Comeback
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Grab the backpack and chainsaw and open the door. You will find a few former humans. You cannot open any of the doors here, so head through the vines killing any enemies you find in the next area. Over there, find an opening with a blue floor, and you will find a skull switch. This opens the doors from before. The northern one leads to the blue keycard, but you cannot reach it yet. Go through the southern door and kill the cacodemon. Go behind him, through the door and down the path until you get the yellow keycard. After getting it, drop down and go through the vines to the right. There is a yellow door to the north and a yellow switch nearby. Flipping the yellow switch allows you to get the super shotgun that is opposite the yellow door. Get it and then head through the yellow door. Kill the imps and pain elemental, then press the lion switch. After that head through the nearby door and go to the next door you see, looking out for teleporting enemies as you do. The door just so happens to take you to the blue key room, and the key is now accessible. Grab it and then return to where the yellow switch was. Nearby is a blue switch, which opens the blue bars to the exit.

Other points of interest[edit]

Secrets[edit]

  1. Approaching the berserk pack lowers the wall east of it, revealing two troopers (HNTR or lower), sergeants (HMP), or chaingunners (UV or NM), and a health bonus. (sector 291)
  2. Entering the door to the exit room (that becomes unlocked by using the blue switch) temporarily lowers the blue and yellow switch, revealing two pathways to the platforms where the sergeants rested. Entering either one registers the secret. There are ten armor bonuses on the northern platform and ten health bonuses on the southern one. (sector 353)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

It's possible to grab the yellow key if you straferun towards it from the central courtyard.

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:17 Guillaume Pierson 2009-01-08 p201-017.zip
NM speed
UV max 01:32 Karim El-Sheikh (Kimo Xvirus) 2010-03-12 p201-132.zip
NM100S 03:50 DidierTranber 2010-10-09 p201s350.zip
UV -fast 02:13 Tatsuya Ito (Tatsurd-cacocaco) 2010-04-25 p201f213.zip
UV -respawn 02:38 DidierTranber 2010-11-07 p201r238.zip
UV Tyson 04:16 vdgg 2009-11-07 p201t416.zip
UV pacifist 00:17 Guillaume Pierson 2009-01-08 p201-017.zip

Last updated on April 5, 2013.

Miscellaneous Demos[edit]

Run Time Player Date File Notes
UV -nomonsters TAS 00:15 ClumsyDoomer 2011-03-31 p201o015.zip

Last updated on April 5, 2013.

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 185
Vertices 1633*
Linedefs 1717
Sidedefs 2609
Sectors 366
* The vertex count without the effect of node building is 1302.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • Amongst possible names for this map during development were Coming Back to Life and Resurrection.

See also[edit]

Sources[edit]

External links[edit]