MAP01: Congo (The Plutonia Experiment)


(Redirected from MAP01: Congo)
Plutonia maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32


This level has a
console version.

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Congo is the first map of The Plutonia Experiment. It was designed by Milo Casali and uses the music track "The Imp's Song" from Doom.

This level was also ported to PlayStation Final Doom as MAP25: Congo.


Map of Congo
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


You begin in an outside area, on the top of land that is surrounded by sludge and right on a box of shotgun shells. In front of you is a long hallway and two doors to the left and right. Go through either door, up the stairs, and clean out the shotgun guys at the top. Get back to the initial courtyard and go through the long hallway into next courtyard. To the right of you and around the corner (southwest) is a hallway leading to an optional area with a super shotgun. Go to the hallway, and be careful because a wall will open behind you, revealing some chaingunners and a medikit. Go through the door, clear out the chaingunners, and find the box that looks slightly different from the others (southeastern one). This box is a lift. Ride it up, grab the super shotgun, and kill the arch-vile that appears. Exit the room, go back through the hallway, and head right into the room to your right. Follow it to the end, where you will see a pillar with a switch behind it. Hit the switch, grab the medikit, and run back out, killing the revenants that follow. Go back in and grab the rocket launcher and rockets from the rooms that the revenants came out of, and go back to the courtyard.

Go forward (north) and up some stairs, keeping an eye out for baddies, and go through the door. You will be on a walkway that leads off to three different paths. Go forward, and kill the revenant that comes up. Go left (north), hit the switch in the room, and head back out. Go along the path the revenant came up on (east), and in the room is a chaingunner on your left and right, and a mancubus that will ride up a lift. Kill them, grab the red skull key, head out, and kill the new baddies that should have just showed up. Go back into the courtyard, and kill the arch-vile on top of the pillar. Go into the last hallway you have not been to, that is in the northwest of the courtyard, and you will be in another outside area with a pillar in the middle, and imps on ledges to the left and right. Proceed forward, and some chaingunners will appear behind you. Kill them, then go through the red door. Hit the switch, which lowers the pillar with the blue skull key on it. The switch also revealed two chaingunners, so use your fist to get them to come out. Mash them and grab the key, then exit. Go back up the stairs, and into the hallway that should be in front of you (south). Kill the chaingunners and mancubi you see, then go through the blue door. Follow the hallway, and come out onto the platform with the mancubi, then step on the black teleporter to exit the level.



  1. At the east end of the map is a plus-shaped bridge crossing a pit of brown sludge. Walking along the eastern arm of this bridge causes a wall to open in an alcove in the southwest corner of this room. Drop into the sludge beneath the alcove and lower it like a lift to access a stimpack and a box of shells. (sector 111)


  • At the starting point of the level, take either side door and ascend to the rooms on the upper floor. The west wall of the western room contains a gargoyle switch. Hit it to access a small cross-shaped cache containing a backpack (the first one of the entire episode), a megaarmor and a box of shells.

Areas / screenshots[edit]


Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:10 Jean-Charles Dorne (JCD) 2016-09-02
NM speed 00:19 kunkun 2013-04-11
UV max 02:11 Jim Leonard (Xit Vono) 2005-07-02
NM100S 01:01 Jim Leonard (Xit Vono) 2008-02-14
UV -fast 02:27 Radek Pecka 2002-04-28
UV -respawn 02:06 Jim Leonard (Xit Vono) 2006-03-02
UV Tyson 24:43 Jim Leonard (Xit Vono) 2003-02-05
UV pacifist 00:11 Marijo Sedlić (Sedlo) 2002-10-15

The data was last verified in its entirety on July 6, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:06.86 El Juancho 2022-08-10 Cross-listed from Pacifist
NM speed 0:14.69 Niloquì 2024-01-14
UV max 1:45.17 KineticBeverage 2024-01-06
NM 100S 0:34.57 megasphere308 2023-05-12
UV -fast 2:09.80 j4rio 2017-07-22
UV -respawn 1:44.20 Guanlan Chen (GarrettChan) 2021-09-01
UV Tyson 13:12.69 j4rio 2019-06-29
UV pacifist 0:06.86 El Juancho 2022-08-10
NoMo 0:07.29 Kyle McAwesome 2022-04-08
NoMo 100S 0:20.86 Ryan Krafnick (Kraflab) 2019-02-23
Stroller 1:52.63 Dogmachine 2023-06-22

The data was last verified in its entirety on January 27, 2024.


Player spawns[edit]

This level contains ten spawn points:

  1. facing south-east. (thing 114)
  2. facing north-east. (thing 115)
  3. facing east. (thing 116)
  4. facing south. (thing 117)
  5. facing north. (thing 118)
  6. facing south. (thing 119)
  7. facing south. (thing 120)
  8. facing west. (thing 121)
  9. facing west. (thing 122)
  10. facing north. (thing 123)


Map data[edit]

Things 165
Vertices 989*
Linedefs 1130
Sidedefs 697
Sectors 133
* The vertex count without the effect of node building is 928.


This level contains the following numbers of things per skill level:

External links[edit]