MAP01: Construction (Bloody Rust)
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| Bloody Rust maps |
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This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP01: Construction is the first map of Bloody Rust. It was designed by FireFish and Micah Petersen (Jaws in Space), and uses the music track "White Lights" by Kevin Martins (Velvetic). The par time defined in the DEHACKED lump is 45 seconds.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the west side of the main hall, head north to the crates and north to the lowest crate with an imp on it. Use it to reveal a switch. This lowers the nearby crate with a super shotgun. (sector 193)
- At the east side of the main hall, go to the switch in the middle, flip it, and return to the starting room. To the east will be shotgun shells, a medikit, and a computer area map. (sector 424)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 1:44.31 | Maribo | 2023-09-08 | br01m144.zip | |
| NM 100S | |||||
| UV -fast | 2:55.66 | NumberJuan77 | 2022-08-28 | bludyrust1f_255.zip | |
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on October 22, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing west. (thing 120)
- facing north. (thing 121)
- facing south. (thing 122)
- facing east. (thing 123)
Statistics[edit]
Map data[edit]
| Things | 135 |
| Vertices | 1539* |
| Linedefs | 1622 |
| Sidedefs | 2910 |
| Sectors | 429 |
Things[edit]
This level contains the following numbers of things per skill level:
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