MAP01: Crash (3 heures d'agonie 2)

From DoomWiki.org

3 heures d'agonie 2 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP01: Crash is the first map of 3 heures d'agonie 2. It was designed by Maëllig Desmottes (Ch0wW) and uses the music track "Adagio for Strings and Organ," originally composed by Lee Jackson for Rise of the Triad based on "Adagio in G Minor" by Remo Giazotto.

Walkthrough[edit]

Map of Crash
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the exit chamber, approach the north wall to lower it, which lets you get to the courtyard with the backpack. (sector 36)
  2. Use the backside of the shuttle east of the starting point to enter it and collect a box of ammo and a box of shotgun shells. (sector 48)
  3. In the room at the east side, use the south terminal to find a berserk pack. (sector 84)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:26.63 Meowgi 2023-02-08 3h01p026.zip Cross-listed from Pacifist
NM speed
UV max 1:15.43 Veinen 2015-04-29 3h201-115.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:26.63 Meowgi 2023-02-08 3h01p026.zip

The data was last verified in its entirety on February 23, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north-west. (thing 88)
  2. facing west. (thing 102)
  3. facing north-west. (thing 103)
  4. facing south-east. (thing 104)
  5. facing south-west. (thing 106)

Statistics[edit]

Map data[edit]

Things 115
Vertices 518*
Linedefs 515
Sidedefs 773
Sectors 91
* The vertex count without the effect of node building is 432.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]