This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
MAP01: Cruisn'n UAC is the first map of Overboard. It was designed by Cyriak Harris (mouldy) and uses an untitled music track composed by the author.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- From the start, turn around, and open the door to the bathroom on your right. Flush the toilet, and collect the teleporting blur sphere under the shower. (sector 64)
- Take the elevator at the southern end (stern) of the ship down into the partially flooded holds below. As soon as you step out of the elevator, turn left, and walk into the gap between the southern wall and the large steel container. Inside the gap, turn south, and press against the southern wall, which will lower to reveal a compartment behind it containing a megaarmor and several health bonuses. (sector 754)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on October 3, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 295)
- facing south. (thing 296)
- facing east. (thing 297)
- facing north. (thing 298)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 4023.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
42 |
39 |
39
|
Shotgun guy |
8 |
10 |
7
|
Heavy weapon dude |
0 |
2 |
7
|
Imp |
24 |
28 |
31
|
Demon |
11 |
15 |
21
|
Revenant |
0 |
1 |
1
|
Hell knight |
1
|
Cyberdemon |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
4
|
Super shotgun |
4 |
3 |
3
|
Chaingun |
5 |
5 |
3
|
Plasma gun |
1 |
0 |
0
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
2
|
4 shotgun shells |
2
|
Box of shotgun shells |
3
|
Energy cell |
2 |
0 |
0
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
5 |
4 |
2
|
Medikit |
5 |
5 |
4
|
Armor |
2
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Health bonus |
9
|
Supercharge |
1
|
Berserk |
1
|
Partial invisibility |
1
|
Keys |
1-2 |
3 |
4-5
|
Red keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
60
|
Teleport landing |
12
|
Voodoo doll |
12
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
42 |
39 |
39
|
Shotgun guy |
8 |
10 |
7
|
Heavy weapon dude |
0 |
2 |
7
|
Imp |
24 |
28 |
31
|
Demon |
11 |
15 |
21
|
Revenant |
0 |
1 |
1
|
Hell knight |
1
|
Cyberdemon |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
4
|
Super shotgun |
4 |
3 |
3
|
Chaingun |
5 |
5 |
3
|
Plasma gun |
1 |
0 |
0
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
2
|
4 shotgun shells |
2
|
Box of shotgun shells |
3
|
Energy cell |
2 |
0 |
0
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
5 |
4 |
2
|
Medikit |
5 |
5 |
4
|
Armor |
2
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Health bonus |
9
|
Supercharge |
1
|
Berserk |
1
|
Partial invisibility |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
4
|
Exploding barrel |
60
|
Teleport landing |
13
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]