MAP01: Desecrated Paths (NDCP)

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NDCP maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Desecrated Paths is the first map of the Newdoom Community Project. It was designed by Darren Finch (Doom Dude).

Walkthrough[edit]

Map of Desecrated Paths
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

From the start, head through the courtyard and get the shotgun in the middle. Go east and you will end up in a similar courtyard. Take either the east or south door and find the switch and press it. When you leave, look out for imps and shotgun guys, and then take the path north. Cross the bridge, and if you want a chainsaw, go right. Otherwise go left. Follow this hall, and when you can go left, then do so and press the two switches to open the doors into the next courtyard. The switch at the end opens the southern end, into an even bigger yard with stairs. Go all the way south, then west until you find the exit switch.

Secrets[edit]

  1. Enter the first outdoor courtyard, then press on the wall in the southwestern corner to find armor bonuses and a super shotgun. (sector 627)
  2. On the north-south bridge with the brown slime around it, get off on the north side and look east towards the rock walls. One of them does not have a torch in front of it. Get on the ridge and head to this wall to open it. You will find a box of shotgun shells inside. (sector 354)
  3. In the room east of the courtyard with the two hanging bodies are some skull markings on the east wall. The rightmost marking (the southmost one) is brighter than the other ones. Shoot it to open the southern wall and get a green armor. (sector 227)
  4. Head west from the two hanging bodies mentioned in the previous secret, and you may hear a spectre, which will come out of the northern wall. You can go through that wall to find health bonuses and a medikit, which is on a coffin that can be lowered. (sector 294)
  5. In the hall just south of the exit switch, the southwest wall has blood on the floor in front of it. Press this wall for a teleporter, which will take you to the northern part of the map. (sector 296) Open the nearby door to get supplies from the cage earlier.

Bugs[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:36.26 Dastan 2021-03-29 nd01p036.zip Cross-listed from Pacifist
NM speed
UV max 3:28.97 Vladimir Monakhov (skepticist) 2009-07-22 ndcpmax.zip
NM 100S
UV -fast 4:02.29 Dylan Gill (TheV1perK1ller) 2019-10-04 nd01f402.zip
UV -respawn
UV Tyson
UV pacifist 0:36.26 Dastan 2021-03-29 nd01p036.zip
NoMo 0:33.94 Aleksey Kamenev (4shockblast) 2014-10-08 nd01o033.zip

The data was last verified in its entirety on January 12, 2022.

Statistics[edit]

Map data[edit]

Things 435
Vertices 4822*
Linedefs 4822
Sidedefs 8215
Sectors 708
* The vertex count without the effect of node building is 4164.

Things[edit]

This level contains the following numbers of things per skill level:

Inspiration and development[edit]

External links[edit]