MAP01: Entryhalls (Hellfire: Reborn)

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Hellfire: Reborn maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Entryhalls is the first map of Hellfire: Reborn. It was designed by Shadowman and uses the music track "Get Them Before They Get You" by Robert Prince, from Wolfenstein 3D.

Walkthrough[edit]

Map of Entryhalls
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head into the red carpet hall and go to the west end. Open the south door to the toilet, then open the wall above the toilet to get a stimpack. You can also access this secret from the other toilet on the other side. (sector 145)
  2. Head into the red carpet hall and go to the west end. Open the north door, then use the computer at the southwest corner. Back in the red carpet hall, open the west door and enter the room to the south. Shoot or punch the crate from the north end to get a chainsaw. (sector 165)
  3. Head into the red carpet hall and go to the west end. Open the north door, then use the computer at the southwest corner. Afterwards, in the area where the exit elevator switch is, enter the broken and damaged elevator and press on the east wall to find a hidden teleporter. Use it to teleport to a rocket launcher. (sector 251)
  4. Open the yellow door, then open the north door. Afterwards, go to Secret #3 and head down and left to another door, then head south to an open door with a stimpack and a medikit. (sector 329)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 106
Vertices 1847*
Linedefs 1914
Sidedefs 2906
Sectors 361
* The vertex count without the effect of node building is 1541.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]