MAP01: Entryway (Number One Kill The Next Generation)

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#1 Kill Next Gen maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Entryway is the first map of Number One Kill The Next Generation. It was designed by Angelo Jefferson and uses the music track "".

Walkthrough[edit]

Map of Entryway
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the red key area, go into the small side room on the right and press the switch. Return to the central room and open the northwest door. A passage to the left of the teleporter is now open. Press on the back wall to find health bonuses, armor bonuses, and a box of ammo. (sector 76)
  2. Enter the courtyard behind Secret #1 to find a soul sphere and a megaarmor. (sector 54)
  3. See Secret #2. This is the sector with the soul sphere. (sector 57)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:37.40 RamboBones 2005-05-26 1killtng-rb.zip
NM speed
UV max 7:32.40 Aleksey Kamenev (4shockblast) 2014-01-06 1k01-732.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:20.94 Aleksey Kamenev (4shockblast) 2014-01-06 1k01o020.zip

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 159)
  2. facing south-east. (thing 163)
  3. facing north-west. (thing 164)
  4. facing north-west. (thing 165)

Statistics[edit]

Map data[edit]

Things 388
Vertices 1398*
Linedefs 1432
Sidedefs 2014
Sectors 278
* The vertex count without the effect of node building is 1140.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]