MAP01: Entryway Pass (Deus Vult II)


Deus Vult II maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Entryway Pass is the first map of Deus Vult II. It was designed by Huy Pham (Doom Marine) and uses the music track " ". The par time defined in MAPINFO is 30 seconds.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Map of Entryway Pass
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]

Suicide Exit: It is possible to end the level early by getting the rocket launcher from Secret #1 and dropping north into the water. If the player hits the nearby wall with the rocket launcher, he can slide under the rocks and exit the level.


  1. Right at the start, go through the trees on the right side and press the rock wall for a chaingun. (sector 519)
  2. Enter the building at the start and use the lift to go up. At the next bend, press on the terminal at the southwest corner for an armor. (sector 381)
  3. On the roadway with lots of zombiemen, you can jump towards the ledge overlooking the Photon Decay Detection Unit building. This ledge has a rocket launcher. (sector 34)
  4. After entering Secret #3, a teleporter appears behind the trees. Use it quickly and you will wind up at the tunnel entrance before the long roadway. A door will be open here but will close in one second. Use the lift past this door to get a soul sphere. (sector 455)


Three shotgun guys (Things 439 through 441) have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 12)
  2. facing east. (thing 13)
  3. facing east. (thing 14)
  4. facing east. (thing 15)


Map data[edit]

Things 1398
Vertices 3522*
Linedefs 3473
Sidedefs 6282
Sectors 549
* The vertex count without the effect of node building is 2628.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]