MAP01: Eternal Requiem (Boomtown)

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Boomtown maps 01-07

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This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Eternal Requiem is the first map of Boomtown. It was designed by Scott Bardy (Birdman) and uses the music track "".

Walkthrough[edit]

Map of Eternal Requiem, cropped to only show the playable area
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Map of Eternal Requiem, with spawn points

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 255)
  2. facing west. (thing 266)
  3. facing south-east. (thing 271)
  4. facing south-west. (thing 278)

Statistics[edit]

Map data[edit]

Things 437
Vertices 1197*
Linedefs 1177
Sidedefs 1789
Sectors 249
* The vertex count without the effect of node building is 940.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]