MAP01: First Assault (Japanese Community Project)

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Japanese Community Project
maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: First Assault is the first map of Japanese Community Project. It was designed by Tatsuya Ito (Tatsurd-cacocaco) and uses the music track "Tempter," originally composed by Mark Klem for Memento Mori II. The par time defined in MAPINFO is 30 seconds.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough[edit]

Map of First Assault
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Once in the main room, enter a room to the left of the second pillar. One of the boxes has a discolored side, interact with it and a room with multiple health and armor bonuses (sector 179) will be revealed.
  2. After picking up the yellow key, the top of the two pillars in the main room will be raised, simply dispatch the chaingunners there and jump onto the first pillar and onto the top of the room with caged imps. (sector 202) Once the berserk pack is picked up, the wall will lower to reveal a couple pinkies and two ways to exit the caged room.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:18.14 Andromeda 2021-06-23 jp01p018.zip Cross-listed from Pacifist
NM speed
UV max 1:11.14 Andrea Rovenski (Cyberdemon531) 2023-04-10 jp01-111.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:18.14 Andromeda 2021-06-23 jp01p018.zip
NoMo 0:20.09 NuruTheDoomer 2022-06-10 jp01o-20.zip
NoMo 100S 0:30.86 NuruTheDoomer 2022-06-10 jp01os-30.zip

The data was last verified in its entirety on April 16, 2023.

Statistics[edit]

Map data[edit]

Things 117
Vertices 1365*
Linedefs 1300
Sidedefs 2122
Sectors 311
* The vertex count without the effect of node building is 1027.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]