MAP01: First Assault (Japanese Community Project)
From DoomWiki.org
| Japanese Community Project maps 01-11 |
|---|
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(01 - 11) |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
MAP01: First Assault is the first map of Japanese Community Project. It was designed by Tatsuya Ito (Tatsurd-cacocaco) and uses the music track "Tempter," originally composed by Mark Klem for Memento Mori II. The par time defined in MAPINFO is 30 seconds.
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Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Once in the main room, enter a room to the south of the second pillar. One of the boxes has a discolored side, interact with it and a room with a berserk pack (sector 202) will be revealed.
- After picking up the yellow key, the top of the two pillars in the main room will be raised, simply dispatch the monsters there and jump onto the first pillar and onto the top of the room with caged imps. (sector 179) Once the chainsaw is picked up, the wall will lower to reveal a couple pinkies and two ways to exit the caged room.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:17.46 | paymentplan | 2025-03-12 | jpcp01p017.zip | Cross-listed from Pacifist |
| NM speed | |||||
| UV max | 1:11.14 | Andrea Rovenski | 2023-04-10 | jp01-111.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | 0:17.46 | paymentplan | 2025-03-12 | jpcp01p017.zip | |
| NoMo | 0:15.46 | paymentplan | 2025-03-11 | jpcp01o015.zip | |
| NoMo 100S | 0:30.86 | NuruTheDoomer | 2022-06-10 | jp01os-30.zip |
The data was last verified in its entirety on March 24, 2025.
Statistics[edit]
Map data[edit]
| Things | 117 |
| Vertices | 1365* |
| Linedefs | 1300 |
| Sidedefs | 2122 |
| Sectors | 311 |
* The vertex count without the effect of node building is 1027.
Things[edit]
This level contains the following numbers of things per skill level:
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